Codechange: Convert saveload numbers to enum values.
(This was mostly achieved with a few in-place regexes)
This commit is contained in:
@@ -53,230 +53,7 @@
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#include "../safeguards.h"
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/*
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* Previous savegame versions, the trunk revision where they were
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* introduced and the released version that had that particular
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* savegame version.
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* Up to savegame version 18 there is a minor version as well.
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*
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* 1.0 0.1.x, 0.2.x
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* 2.0 0.3.0
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* 2.1 0.3.1, 0.3.2
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* 3.x lost
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* 4.0 1
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* 4.1 122 0.3.3, 0.3.4
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* 4.2 1222 0.3.5
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* 4.3 1417
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* 4.4 1426
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* 5.0 1429
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* 5.1 1440
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* 5.2 1525 0.3.6
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* 6.0 1721
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* 6.1 1768
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* 7.0 1770
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* 8.0 1786
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* 9.0 1909
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* 10.0 2030
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* 11.0 2033
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* 11.1 2041
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* 12.1 2046
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* 13.1 2080 0.4.0, 0.4.0.1
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* 14.0 2441
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* 15.0 2499
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* 16.0 2817
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* 16.1 3155
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* 17.0 3212
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* 17.1 3218
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* 18 3227
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* 19 3396
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* 20 3403
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* 21 3472 0.4.x
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* 22 3726
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* 23 3915
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* 24 4150
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* 25 4259
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* 26 4466
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* 27 4757
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* 28 4987
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* 29 5070
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* 30 5946
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* 31 5999
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* 32 6001
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* 33 6440
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* 34 6455
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* 35 6602
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* 36 6624
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* 37 7182
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* 38 7195
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* 39 7269
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* 40 7326
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* 41 7348 0.5.x
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* 42 7573
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* 43 7642
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* 44 8144
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* 45 8501
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* 46 8705
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* 47 8735
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* 48 8935
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* 49 8969
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* 50 8973
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* 51 8978
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* 52 9066
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* 53 9316
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* 54 9613
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* 55 9638
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* 56 9667
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* 57 9691
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* 58 9762
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* 59 9779
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* 60 9874
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* 61 9892
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* 62 9905
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* 63 9956
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* 64 10006
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* 65 10210
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* 66 10211
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* 67 10236
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* 68 10266
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* 69 10319
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* 70 10541
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* 71 10567
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* 72 10601
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* 73 10903
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* 74 11030
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* 75 11107
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* 76 11139
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* 77 11172
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* 78 11176
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* 79 11188
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* 80 11228
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* 81 11244
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* 82 11410
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* 83 11589
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* 84 11822
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* 85 11874
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* 86 12042
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* 87 12129
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* 88 12134
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* 89 12160
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* 90 12293
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* 91 12347
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* 92 12381 0.6.x
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* 93 12648
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* 94 12816
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* 95 12924
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* 96 13226
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* 97 13256
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* 98 13375
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* 99 13838
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* 100 13952
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* 101 14233
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* 102 14332
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* 103 14598
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* 104 14735
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* 105 14803
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* 106 14919
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* 107 15027
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* 108 15045
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* 109 15075
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* 110 15148
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* 111 15190
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* 112 15290
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* 113 15340
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* 114 15601
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* 115 15695
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* 116 15893 0.7.x
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* 117 16037
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* 118 16129
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* 119 16242
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* 120 16439
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* 121 16694
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* 122 16855
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* 123 16909
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* 124 16993
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* 125 17113
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* 126 17433
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* 127 17439
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* 128 18281
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* 129 18292
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* 130 18404
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* 131 18481
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* 132 18522
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* 133 18674
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* 134 18703
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* 135 18719
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* 136 18764
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* 137 18912
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* 138 18942 1.0.x
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* 139 19346
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* 140 19382
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* 141 19799
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* 142 20003
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* 143 20048
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* 144 20334
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* 145 20376
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* 146 20446
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* 147 20621
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* 148 20659
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* 149 20832
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* 150 20857
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* 151 20918
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* 152 21171
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* 153 21263
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* 154 21426
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* 155 21453
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* 156 21728
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* 157 21862
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* 158 21933
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* 159 21962
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* 160 21974 1.1.x
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* 161 22567
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* 162 22713
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* 163 22767
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* 164 23290
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* 165 23304
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* 166 23415
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* 167 23504
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* 168 23637
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* 169 23816
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* 170 23826
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* 171 23835
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* 172 23947
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* 173 23967 1.2.0-RC1
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* 174 23973 1.2.x
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* 175 24136
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* 176 24446
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* 177 24619
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* 178 24789
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* 179 24810
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* 180 24998 1.3.x
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* 181 25012
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* 182 25296
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* 183 25363
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* 184 25508
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* 185 25620
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* 186 25833
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* 187 25899
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* 188 26169 1.4.x
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* 189 26450
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* 190 26547
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* 191 26646
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* 192 26700
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* 193 26802
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* 194 26881 1.5.x, 1.6.0
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* 195 27572 1.6.x
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* 196 27778 1.7.x
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* 197 27978 1.8.x
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* 198
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* 199
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* 200 #6805 Extend railtypes to 64, adding uint16 to map array.
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* 201 #6885 Extend NewGRF persistant storages.
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* 202 #6867 Increase industry cargo slots to 16 in, 16 out
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* 203 #7072 Add path cache for ships
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* 204 #7065 Add extra rotation stages for ships.
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* 205 #7108 Livery storage change and group liveries.
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*/
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extern const uint16 SAVEGAME_VERSION = 205; ///< Current savegame version of OpenTTD.
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extern const uint16 SAVEGAME_VERSION = SL_MAX_VERSION - 1; ///< Current savegame version of OpenTTD.
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SavegameType _savegame_type; ///< type of savegame we are loading
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FileToSaveLoad _file_to_saveload; ///< File to save or load in the openttd loop.
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@@ -820,7 +597,7 @@ static inline byte SlCalcConvFileLen(VarType conv)
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/** Return the size in bytes of a reference (pointer) */
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static inline size_t SlCalcRefLen()
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{
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return IsSavegameVersionBefore(69) ? 2 : 4;
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return IsSavegameVersionBefore(SLV_69) ? 2 : 4;
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}
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void SlSetArrayIndex(uint index)
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@@ -1161,7 +938,7 @@ static void SlString(void *ptr, size_t length, VarType conv)
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StringValidationSettings settings = SVS_REPLACE_WITH_QUESTION_MARK;
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if ((conv & SLF_ALLOW_CONTROL) != 0) {
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settings = settings | SVS_ALLOW_CONTROL_CODE;
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if (IsSavegameVersionBefore(169)) {
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if (IsSavegameVersionBefore(SLV_169)) {
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str_fix_scc_encoded((char *)ptr, (char *)ptr + len);
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}
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}
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@@ -1289,7 +1066,7 @@ static void *IntToReference(size_t index, SLRefType rt)
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/* After version 4.3 REF_VEHICLE_OLD is saved as REF_VEHICLE,
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* and should be loaded like that */
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if (rt == REF_VEHICLE_OLD && !IsSavegameVersionBefore(4, 4)) {
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if (rt == REF_VEHICLE_OLD && !IsSavegameVersionBefore(SLV_4, 4)) {
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rt = REF_VEHICLE;
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}
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@@ -1308,7 +1085,7 @@ static void *IntToReference(size_t index, SLRefType rt)
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case REF_ORDER:
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if (Order::IsValidID(index)) return Order::Get(index);
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/* in old versions, invalid order was used to mark end of order list */
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if (IsSavegameVersionBefore(5, 2)) return NULL;
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if (IsSavegameVersionBefore(SLV_5, 2)) return NULL;
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SlErrorCorrupt("Referencing invalid Order");
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case REF_VEHICLE_OLD:
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@@ -1360,7 +1137,7 @@ static inline size_t SlCalcListLen(const void *list)
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{
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const std::list<void *> *l = (const std::list<void *> *) list;
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int type_size = IsSavegameVersionBefore(69) ? 2 : 4;
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int type_size = IsSavegameVersionBefore(SLV_69) ? 2 : 4;
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/* Each entry is saved as type_size bytes, plus type_size bytes are used for the length
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* of the list */
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return l->size() * type_size + type_size;
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@@ -1397,11 +1174,11 @@ static void SlList(void *list, SLRefType conv)
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}
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case SLA_LOAD_CHECK:
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case SLA_LOAD: {
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size_t length = IsSavegameVersionBefore(69) ? SlReadUint16() : SlReadUint32();
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size_t length = IsSavegameVersionBefore(SLV_69) ? SlReadUint16() : SlReadUint32();
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/* Load each reference and push to the end of the list */
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for (size_t i = 0; i < length; i++) {
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size_t data = IsSavegameVersionBefore(69) ? SlReadUint16() : SlReadUint32();
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size_t data = IsSavegameVersionBefore(SLV_69) ? SlReadUint16() : SlReadUint32();
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l->push_back((void *)data);
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}
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break;
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@@ -1692,7 +1469,7 @@ bool SlObjectMember(void *ptr, const SaveLoad *sld)
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break;
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case SLA_LOAD_CHECK:
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case SLA_LOAD:
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*(size_t *)ptr = IsSavegameVersionBefore(69) ? SlReadUint16() : SlReadUint32();
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*(size_t *)ptr = IsSavegameVersionBefore(SLV_69) ? SlReadUint16() : SlReadUint32();
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break;
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case SLA_PTRS:
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*(void **)ptr = IntToReference(*(size_t *)ptr, (SLRefType)conv);
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@@ -2838,7 +2615,7 @@ static SaveOrLoadResult DoLoad(LoadFilter *reader, bool load_check)
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GamelogReset();
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if (IsSavegameVersionBefore(4)) {
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if (IsSavegameVersionBefore(SLV_4)) {
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/*
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* NewGRFs were introduced between 0.3,4 and 0.3.5, which both
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* shared savegame version 4. Anything before that 'obviously'
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