Codechange: Convert saveload numbers to enum values.

(This was mostly achieved with a few in-place regexes)
This commit is contained in:
Peter Nelson
2019-01-26 01:48:40 +00:00
committed by PeterN
parent ea4ea62816
commit 9de12521ec
37 changed files with 1265 additions and 1213 deletions

View File

@@ -53,230 +53,7 @@
#include "../safeguards.h"
/*
* Previous savegame versions, the trunk revision where they were
* introduced and the released version that had that particular
* savegame version.
* Up to savegame version 18 there is a minor version as well.
*
* 1.0 0.1.x, 0.2.x
* 2.0 0.3.0
* 2.1 0.3.1, 0.3.2
* 3.x lost
* 4.0 1
* 4.1 122 0.3.3, 0.3.4
* 4.2 1222 0.3.5
* 4.3 1417
* 4.4 1426
* 5.0 1429
* 5.1 1440
* 5.2 1525 0.3.6
* 6.0 1721
* 6.1 1768
* 7.0 1770
* 8.0 1786
* 9.0 1909
* 10.0 2030
* 11.0 2033
* 11.1 2041
* 12.1 2046
* 13.1 2080 0.4.0, 0.4.0.1
* 14.0 2441
* 15.0 2499
* 16.0 2817
* 16.1 3155
* 17.0 3212
* 17.1 3218
* 18 3227
* 19 3396
* 20 3403
* 21 3472 0.4.x
* 22 3726
* 23 3915
* 24 4150
* 25 4259
* 26 4466
* 27 4757
* 28 4987
* 29 5070
* 30 5946
* 31 5999
* 32 6001
* 33 6440
* 34 6455
* 35 6602
* 36 6624
* 37 7182
* 38 7195
* 39 7269
* 40 7326
* 41 7348 0.5.x
* 42 7573
* 43 7642
* 44 8144
* 45 8501
* 46 8705
* 47 8735
* 48 8935
* 49 8969
* 50 8973
* 51 8978
* 52 9066
* 53 9316
* 54 9613
* 55 9638
* 56 9667
* 57 9691
* 58 9762
* 59 9779
* 60 9874
* 61 9892
* 62 9905
* 63 9956
* 64 10006
* 65 10210
* 66 10211
* 67 10236
* 68 10266
* 69 10319
* 70 10541
* 71 10567
* 72 10601
* 73 10903
* 74 11030
* 75 11107
* 76 11139
* 77 11172
* 78 11176
* 79 11188
* 80 11228
* 81 11244
* 82 11410
* 83 11589
* 84 11822
* 85 11874
* 86 12042
* 87 12129
* 88 12134
* 89 12160
* 90 12293
* 91 12347
* 92 12381 0.6.x
* 93 12648
* 94 12816
* 95 12924
* 96 13226
* 97 13256
* 98 13375
* 99 13838
* 100 13952
* 101 14233
* 102 14332
* 103 14598
* 104 14735
* 105 14803
* 106 14919
* 107 15027
* 108 15045
* 109 15075
* 110 15148
* 111 15190
* 112 15290
* 113 15340
* 114 15601
* 115 15695
* 116 15893 0.7.x
* 117 16037
* 118 16129
* 119 16242
* 120 16439
* 121 16694
* 122 16855
* 123 16909
* 124 16993
* 125 17113
* 126 17433
* 127 17439
* 128 18281
* 129 18292
* 130 18404
* 131 18481
* 132 18522
* 133 18674
* 134 18703
* 135 18719
* 136 18764
* 137 18912
* 138 18942 1.0.x
* 139 19346
* 140 19382
* 141 19799
* 142 20003
* 143 20048
* 144 20334
* 145 20376
* 146 20446
* 147 20621
* 148 20659
* 149 20832
* 150 20857
* 151 20918
* 152 21171
* 153 21263
* 154 21426
* 155 21453
* 156 21728
* 157 21862
* 158 21933
* 159 21962
* 160 21974 1.1.x
* 161 22567
* 162 22713
* 163 22767
* 164 23290
* 165 23304
* 166 23415
* 167 23504
* 168 23637
* 169 23816
* 170 23826
* 171 23835
* 172 23947
* 173 23967 1.2.0-RC1
* 174 23973 1.2.x
* 175 24136
* 176 24446
* 177 24619
* 178 24789
* 179 24810
* 180 24998 1.3.x
* 181 25012
* 182 25296
* 183 25363
* 184 25508
* 185 25620
* 186 25833
* 187 25899
* 188 26169 1.4.x
* 189 26450
* 190 26547
* 191 26646
* 192 26700
* 193 26802
* 194 26881 1.5.x, 1.6.0
* 195 27572 1.6.x
* 196 27778 1.7.x
* 197 27978 1.8.x
* 198
* 199
* 200 #6805 Extend railtypes to 64, adding uint16 to map array.
* 201 #6885 Extend NewGRF persistant storages.
* 202 #6867 Increase industry cargo slots to 16 in, 16 out
* 203 #7072 Add path cache for ships
* 204 #7065 Add extra rotation stages for ships.
* 205 #7108 Livery storage change and group liveries.
*/
extern const uint16 SAVEGAME_VERSION = 205; ///< Current savegame version of OpenTTD.
extern const uint16 SAVEGAME_VERSION = SL_MAX_VERSION - 1; ///< Current savegame version of OpenTTD.
SavegameType _savegame_type; ///< type of savegame we are loading
FileToSaveLoad _file_to_saveload; ///< File to save or load in the openttd loop.
@@ -820,7 +597,7 @@ static inline byte SlCalcConvFileLen(VarType conv)
/** Return the size in bytes of a reference (pointer) */
static inline size_t SlCalcRefLen()
{
return IsSavegameVersionBefore(69) ? 2 : 4;
return IsSavegameVersionBefore(SLV_69) ? 2 : 4;
}
void SlSetArrayIndex(uint index)
@@ -1161,7 +938,7 @@ static void SlString(void *ptr, size_t length, VarType conv)
StringValidationSettings settings = SVS_REPLACE_WITH_QUESTION_MARK;
if ((conv & SLF_ALLOW_CONTROL) != 0) {
settings = settings | SVS_ALLOW_CONTROL_CODE;
if (IsSavegameVersionBefore(169)) {
if (IsSavegameVersionBefore(SLV_169)) {
str_fix_scc_encoded((char *)ptr, (char *)ptr + len);
}
}
@@ -1289,7 +1066,7 @@ static void *IntToReference(size_t index, SLRefType rt)
/* After version 4.3 REF_VEHICLE_OLD is saved as REF_VEHICLE,
* and should be loaded like that */
if (rt == REF_VEHICLE_OLD && !IsSavegameVersionBefore(4, 4)) {
if (rt == REF_VEHICLE_OLD && !IsSavegameVersionBefore(SLV_4, 4)) {
rt = REF_VEHICLE;
}
@@ -1308,7 +1085,7 @@ static void *IntToReference(size_t index, SLRefType rt)
case REF_ORDER:
if (Order::IsValidID(index)) return Order::Get(index);
/* in old versions, invalid order was used to mark end of order list */
if (IsSavegameVersionBefore(5, 2)) return NULL;
if (IsSavegameVersionBefore(SLV_5, 2)) return NULL;
SlErrorCorrupt("Referencing invalid Order");
case REF_VEHICLE_OLD:
@@ -1360,7 +1137,7 @@ static inline size_t SlCalcListLen(const void *list)
{
const std::list<void *> *l = (const std::list<void *> *) list;
int type_size = IsSavegameVersionBefore(69) ? 2 : 4;
int type_size = IsSavegameVersionBefore(SLV_69) ? 2 : 4;
/* Each entry is saved as type_size bytes, plus type_size bytes are used for the length
* of the list */
return l->size() * type_size + type_size;
@@ -1397,11 +1174,11 @@ static void SlList(void *list, SLRefType conv)
}
case SLA_LOAD_CHECK:
case SLA_LOAD: {
size_t length = IsSavegameVersionBefore(69) ? SlReadUint16() : SlReadUint32();
size_t length = IsSavegameVersionBefore(SLV_69) ? SlReadUint16() : SlReadUint32();
/* Load each reference and push to the end of the list */
for (size_t i = 0; i < length; i++) {
size_t data = IsSavegameVersionBefore(69) ? SlReadUint16() : SlReadUint32();
size_t data = IsSavegameVersionBefore(SLV_69) ? SlReadUint16() : SlReadUint32();
l->push_back((void *)data);
}
break;
@@ -1692,7 +1469,7 @@ bool SlObjectMember(void *ptr, const SaveLoad *sld)
break;
case SLA_LOAD_CHECK:
case SLA_LOAD:
*(size_t *)ptr = IsSavegameVersionBefore(69) ? SlReadUint16() : SlReadUint32();
*(size_t *)ptr = IsSavegameVersionBefore(SLV_69) ? SlReadUint16() : SlReadUint32();
break;
case SLA_PTRS:
*(void **)ptr = IntToReference(*(size_t *)ptr, (SLRefType)conv);
@@ -2838,7 +2615,7 @@ static SaveOrLoadResult DoLoad(LoadFilter *reader, bool load_check)
GamelogReset();
if (IsSavegameVersionBefore(4)) {
if (IsSavegameVersionBefore(SLV_4)) {
/*
* NewGRFs were introduced between 0.3,4 and 0.3.5, which both
* shared savegame version 4. Anything before that 'obviously'