(svn r26864) -Codechange: bring a bit more OO into the disaster vehicles
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src/disaster_vehicle.h
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61
src/disaster_vehicle.h
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file disaster_vehicle.h All disaster vehicles. */
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#ifndef DISASTER_VEHICLE_H
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#define DISASTER_VEHICLE_H
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#include "vehicle_base.h"
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/** Different sub types of disaster vehicles. */
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enum DisasterSubType {
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ST_ZEPPELINER, ///< Zeppelin, crashes at airports.
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ST_ZEPPELINER_SHADOW, ///< Shadow of the zeppelin.
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ST_SMALL_UFO, ///< Small UFO, tries to find a road vehicle to destroy.
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ST_SMALL_UFO_SHADOW, ///< Shadow of small UFO
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ST_AIRPLANE, ///< Airplane destroying an oil refinery
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ST_AIRPLANE_SHADOW, ///< Shadow of airplane
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ST_HELICOPTER, ///< Helicopter destroying a factory.
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ST_HELICOPTER_SHADOW, ///< Shadow of helicopter.
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ST_HELICOPTER_ROTORS, ///< Rotors of helicopter.
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ST_BIG_UFO, ///< Big UFO, finds a piece of railroad to "park" on
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ST_BIG_UFO_SHADOW, ///< Shadow of the big UFO
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ST_BIG_UFO_DESTROYER, ///< Aircraft the will bomb the big UFO
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ST_BIG_UFO_DESTROYER_SHADOW, ///< Shadow of the aircraft.
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ST_SMALL_SUBMARINE, ///< Small submarine, pops up in the oceans but doesn't do anything
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ST_BIG_SUBMARINE, ///< Big submarine, pops up in the oceans but doesn't do anything
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};
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/**
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* Disasters, like submarines, skyrangers and their shadows, belong to this class.
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*/
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struct DisasterVehicle FINAL : public SpecializedVehicle<DisasterVehicle, VEH_DISASTER> {
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SpriteID image_override; ///< Override for the default disaster vehicle sprite.
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VehicleID big_ufo_destroyer_target; ///< The big UFO that this destroyer is supposed to bomb.
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/** For use by saveload. */
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DisasterVehicle() : SpecializedVehicleBase() {}
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DisasterVehicle(int x, int y, Direction direction, DisasterSubType subtype, VehicleID big_ufo_destroyer_target = VEH_INVALID);
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/** We want to 'destruct' the right class. */
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virtual ~DisasterVehicle() {}
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void UpdatePosition(int x, int y, int z);
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void UpdateDeltaXY(Direction direction);
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void UpdateImage();
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bool Tick();
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};
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/**
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* Iterate over disaster vehicles.
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* @param var The variable used to iterate over.
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*/
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#define FOR_ALL_DISASTERVEHICLES(var) FOR_ALL_VEHICLES_OF_TYPE(DisasterVehicle, var)
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#endif /* DISASTER_VEHICLE_H */
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