(svn r21977) -Codechange: Always cal Window::OnMouseWheel(), independent of viewport scroll/zoom settings.
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@@ -2184,10 +2184,8 @@ static void MouseLoop(MouseClick click, int mousewheel)
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if (vp != NULL && (_game_mode == GM_MENU || IsGeneratingWorld())) return;
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if (mousewheel != 0) {
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if (_settings_client.gui.scrollwheel_scrolling == 0) {
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/* Send mousewheel event to window */
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w->OnMouseWheel(mousewheel);
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}
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/* Send mousewheel event to window */
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w->OnMouseWheel(mousewheel);
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/* Dispatch a MouseWheelEvent for widgets if it is not a viewport */
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if (vp == NULL) DispatchMouseWheelEvent(w, w->nested_root->GetWidgetFromPos(x - w->left, y - w->top), mousewheel);
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