Update existing assertions to log tile information where suitable
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@@ -2264,7 +2264,7 @@ bool AfterLoadGame()
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} else {
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/* We're at an offset, so get the ID from our "root". */
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TileIndex northern_tile = t - TileXY(GB(offset, 0, 4), GB(offset, 4, 4));
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assert(IsTileType(northern_tile, MP_OBJECT));
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assert_tile(IsTileType(northern_tile, MP_OBJECT), northern_tile);
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_m[t].m2 = _m[northern_tile].m2;
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}
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}
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