(svn r2990) Remove _engine_original_sprites and replace all uses with references to our (new) original engine/vehicle tables.

This commit is contained in:
peter1138
2005-09-26 19:01:49 +00:00
parent aac5e2c131
commit 9e20ae4222
6 changed files with 9 additions and 27 deletions

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@@ -172,7 +172,6 @@ VARDEF const uint32 _landscape_global_cargo_mask[NUM_LANDSCAPE];
VARDEF const CargoID _local_cargo_id_ctype[NUM_GLOBAL_CID];
VARDEF uint32 _engine_refit_masks[256];
VARDEF byte _engine_original_sprites[256];
void SetWagonOverrideSprites(byte engine, struct SpriteGroup *group, byte *train_id, int trains);
void SetCustomEngineSprites(byte engine, byte cargo, struct SpriteGroup *group);
// loaded is in percents, overriding_engine 0xffff is none