(svn r2990) Remove _engine_original_sprites and replace all uses with references to our (new) original engine/vehicle tables.
This commit is contained in:
1
engine.h
1
engine.h
@@ -172,7 +172,6 @@ VARDEF const uint32 _landscape_global_cargo_mask[NUM_LANDSCAPE];
|
||||
VARDEF const CargoID _local_cargo_id_ctype[NUM_GLOBAL_CID];
|
||||
|
||||
VARDEF uint32 _engine_refit_masks[256];
|
||||
VARDEF byte _engine_original_sprites[256];
|
||||
void SetWagonOverrideSprites(byte engine, struct SpriteGroup *group, byte *train_id, int trains);
|
||||
void SetCustomEngineSprites(byte engine, byte cargo, struct SpriteGroup *group);
|
||||
// loaded is in percents, overriding_engine 0xffff is none
|
||||
|
Reference in New Issue
Block a user