(svn r2990) Remove _engine_original_sprites and replace all uses with references to our (new) original engine/vehicle tables.

This commit is contained in:
peter1138
2005-09-26 19:01:49 +00:00
parent aac5e2c131
commit 9e20ae4222
6 changed files with 9 additions and 27 deletions

View File

@@ -68,7 +68,7 @@ int GetRoadVehImage(const Vehicle *v, byte direction)
if (is_custom_sprite(img)) {
image = GetCustomVehicleSprite(v, direction);
if (image) return image;
img = _engine_original_sprites[v->engine_type];
img = orig_road_vehicle_info[v->engine_type - ROAD_ENGINES_INDEX].image_index;
}
image = direction + _roadveh_images[img];
@@ -88,7 +88,7 @@ void DrawRoadVehEngine(int x, int y, int engine, uint32 image_ormod)
DrawSprite(sprite | image_ormod, x, y);
return;
}
spritenum = _engine_original_sprites[engine];
spritenum = orig_road_vehicle_info[engine - ROAD_ENGINES_INDEX].image_index;
}
DrawSprite((6 + _roadveh_images[spritenum]) | image_ormod, x, y);
}