Merge branch 'master' into jgrpp

# Conflicts:
#	src/os/macosx/string_osx.cpp
This commit is contained in:
Jonathan G Rennison
2022-12-20 18:05:43 +00:00
15 changed files with 45 additions and 30 deletions

View File

@@ -173,7 +173,7 @@ void CoreTextFontCache::SetFontSize(int pixels)
{
if (pixels == 0) {
/* Try to determine a good height based on the height recommended by the font. */
int scaled_height = ScaleGUITrad(this->GetDefaultFontHeight(this->fs));
int scaled_height = ScaleGUITrad(FontCache::GetDefaultFontHeight(this->fs));
pixels = scaled_height;
CFAutoRelease<CTFontRef> font(CTFontCreateWithFontDescriptor(this->font_desc.get(), 0.0f, nullptr));
@@ -197,7 +197,7 @@ void CoreTextFontCache::SetFontSize(int pixels)
/* Font height is minimum height plus the difference between the default
* height for this font size and the small size. */
int diff = scaled_height - ScaleGUITrad(this->GetDefaultFontHeight(FS_SMALL));
int diff = scaled_height - ScaleGUITrad(FontCache::GetDefaultFontHeight(FS_SMALL));
/* Clamp() is not used as scaled_height could be greater than MAX_FONT_SIZE, which is not permitted in Clamp(). */
pixels = std::min(std::max(std::min<int>(min_size, MAX_FONT_MIN_REC_SIZE) + diff, scaled_height), MAX_FONT_SIZE);
}

View File

@@ -13,6 +13,7 @@
#include "../../strings_func.h"
#include "../../table/control_codes.h"
#include "../../fontcache.h"
#include "../../zoom_func.h"
#include "../../scope.h"
#include "macos.h"
@@ -246,7 +247,7 @@ CoreTextParagraphLayout::CoreTextVisualRun::CoreTextVisualRun(CTRunRef run, Font
if (buff[this->glyph_to_char[i]] >= SCC_SPRITE_START && buff[this->glyph_to_char[i]] <= SCC_SPRITE_END) {
this->glyphs[i] = font->fc->MapCharToGlyph(buff[this->glyph_to_char[i]]);
this->positions[i * 2 + 0] = pts[i].x;
this->positions[i * 2 + 1] = font->fc->GetAscender() - font->fc->GetGlyph(this->glyphs[i])->height - 1; // Align sprite glyphs to font baseline.
this->positions[i * 2 + 1] = (font->fc->GetHeight() - ScaleSpriteTrad(FontCache::GetDefaultFontHeight(font->fc->GetSize()))) / 2; // Align sprite font to centre
} else {
this->glyphs[i] = gl[i];
this->positions[i * 2 + 0] = pts[i].x;