(svn r18725) -Add: [NoAI] AIWaypoint::WaypointType and AIWaypoint::HasWaypointType().
-Change: [NoAI] Constructor of AIWaypoint now takes a WaypointType to also handle buoys. -Remove: [NoAI] AIBuoyList.
This commit is contained in:
@@ -23,6 +23,16 @@ class AIWaypoint : public AIBaseStation {
|
||||
public:
|
||||
static const char *GetClassName() { return "AIWaypoint"; }
|
||||
|
||||
/**
|
||||
* Type of waypoints known in the game.
|
||||
*/
|
||||
enum WaypointType {
|
||||
/* Values are important, as they represent the internal state of the game. */
|
||||
WAYPOINT_RAIL = 0x01, //!< Rail waypoint
|
||||
WAYPOINT_BUOY = 0x10, //!< Buoy
|
||||
WAYPOINT_ANY = 0x11, //!< All waypoint types
|
||||
};
|
||||
|
||||
/**
|
||||
* All waypoint related error messages.
|
||||
*/
|
||||
@@ -51,6 +61,16 @@ public:
|
||||
* @return StationID of the waypoint.
|
||||
*/
|
||||
static StationID GetWaypointID(TileIndex tile);
|
||||
|
||||
/**
|
||||
* Check if any part of the waypoint contains a waypoint of the type waypoint_type
|
||||
* @param waypoint_id The waypoint to look at.
|
||||
* @param waypoint_type The WaypointType to look for.
|
||||
* @return True if the waypoint has a waypoint part of the type waypoint_type.
|
||||
*/
|
||||
static bool HasWaypointType(StationID waypoint_id, WaypointType waypoint_type);
|
||||
};
|
||||
|
||||
DECLARE_ENUM_AS_BIT_SET(AIWaypoint::WaypointType);
|
||||
|
||||
#endif /* AI_WAYPOINT_HPP */
|
||||
|
Reference in New Issue
Block a user