Fix desync after joining a server with flood_from_edges setting enabled
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@@ -4440,7 +4440,7 @@ bool AfterLoadGame()
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ScriptObject::InitializeRandomizers();
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}
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if (IsSavegameVersionBeforeOrAt(SLV_MULTITRACK_LEVEL_CROSSINGS)) {
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if (IsSavegameVersionBeforeOrAt(SLV_MULTITRACK_LEVEL_CROSSINGS) && SlXvIsFeatureMissing(XSLFI_AUX_TILE_LOOP)) {
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_settings_game.construction.flood_from_edges = false;
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}
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