Codechange: move main function(s) to separate files
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@@ -9,9 +9,6 @@
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#include "../../stdafx.h"
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#include "../../textbuf_gui.h"
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#include "../../openttd.h"
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#include "../../crashlog.h"
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#include "../../core/random_func.hpp"
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#include "../../debug.h"
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#include "../../string_func.h"
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#include "../../fios.h"
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@@ -55,11 +52,6 @@
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#endif
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#if defined(__APPLE__)
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# if defined(WITH_SDL)
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/* the mac implementation needs this file included in the same file as main() */
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# include <SDL.h>
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# endif
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# include "../macosx/macos.h"
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#endif
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@@ -235,39 +227,6 @@ void ShowOSErrorBox(const char *buf, bool system)
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}
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#endif
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#ifdef WITH_COCOA
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void CocoaSetupAutoreleasePool();
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void CocoaReleaseAutoreleasePool();
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#endif
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int CDECL main(int argc, char *argv[])
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{
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/* Make sure our arguments contain only valid UTF-8 characters. */
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for (int i = 0; i < argc; i++) StrMakeValidInPlace(argv[i]);
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#ifdef WITH_COCOA
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CocoaSetupAutoreleasePool();
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/* This is passed if we are launched by double-clicking */
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if (argc >= 2 && strncmp(argv[1], "-psn", 4) == 0) {
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argv[1] = nullptr;
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argc = 1;
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}
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#endif
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CrashLog::InitialiseCrashLog();
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SetRandomSeed(time(nullptr));
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signal(SIGPIPE, SIG_IGN);
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int ret = openttd_main(argc, argv);
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#ifdef WITH_COCOA
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CocoaReleaseAutoreleasePool();
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#endif
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return ret;
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}
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#ifndef WITH_COCOA
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bool GetClipboardContents(char *buffer, const char *last)
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{
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