(svn r6787) -Codechange: Use PLAYER_NEW_COMPANY as a player identifier wishing to become a

new player instead of a 0.
This commit is contained in:
Darkvater
2006-10-15 23:48:34 +00:00
parent 23ab588a61
commit 9e8b077426
6 changed files with 31 additions and 8 deletions

View File

@@ -929,7 +929,7 @@ static void NetworkLobbyWindowWndProc(Window *w, WindowEvent *e)
}
break;
case 8: /* New company */
_network_playas = 0;
_network_playas = PLAYER_NEW_COMPANY;
NetworkClientConnectGame(_network_last_host, _network_last_port);
break;
case 9: /* Spectate game */
@@ -1195,7 +1195,7 @@ static Window *PopupClientList(Window *w, int client_no, int x, int y)
_clientlist_proc[i++] = &ClientList_SpeakToAll;
if (_network_own_client_index != ci->client_index) {
if (_network_playas >= 1 && _network_playas <= MAX_PLAYERS) {
if (IsValidPlayer(_network_playas - 1)) {
// We are no spectator
if (ci->client_playas >= 1 && ci->client_playas <= MAX_PLAYERS) {
GetString(_clientlist_action[i], STR_NETWORK_CLIENTLIST_GIVE_MONEY);