Merge branch 'master' into jgrpp-beta
# Conflicts: # src/command.cpp # src/console_cmds.cpp # src/group_gui.cpp # src/lang/catalan.txt # src/lang/czech.txt # src/lang/danish.txt # src/lang/greek.txt # src/lang/hungarian.txt # src/lang/irish.txt # src/lang/japanese.txt # src/lang/luxembourgish.txt # src/lang/norwegian_bokmal.txt # src/lang/romanian.txt # src/lang/russian.txt # src/lang/serbian.txt # src/lang/simplified_chinese.txt # src/lang/slovak.txt # src/lang/spanish_MX.txt # src/lang/swedish.txt # src/lang/tamil.txt # src/lang/traditional_chinese.txt # src/lang/turkish.txt # src/lang/ukrainian.txt # src/lang/vietnamese.txt # src/network/network.cpp # src/network/network_client.cpp # src/network/network_func.h # src/network/network_internal.h # src/network/network_server.cpp # src/network/network_server.h # src/saveload/afterload.cpp # src/saveload/newgrf_sl.cpp # src/saveload/saveload.h # src/script/script_instance.cpp # src/toolbar_gui.cpp # src/toolbar_gui.h # src/vehicle_gui.cpp # src/widgets/rail_widget.h # src/widgets/vehicle_widget.h # src/window.cpp
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@@ -223,7 +223,7 @@ bool NetworkCompanyIsPassworded(CompanyID company_id)
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/* This puts a text-message to the console, or in the future, the chat-box,
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* (to keep it all a bit more general)
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* If 'self_send' is true, this is the client who is sending the message */
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void NetworkTextMessage(NetworkAction action, TextColour colour, bool self_send, const std::string &name, const std::string &str, NetworkTextMessageData data)
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void NetworkTextMessage(NetworkAction action, TextColour colour, bool self_send, const std::string &name, const std::string &str, NetworkTextMessageData data, const char *data_str)
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{
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SetDParamStr(0, name);
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@@ -275,12 +275,14 @@ void NetworkTextMessage(NetworkAction action, TextColour colour, bool self_send,
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case NETWORK_ACTION_CHAT_COMPANY: strid = self_send ? STR_NETWORK_CHAT_TO_COMPANY : STR_NETWORK_CHAT_COMPANY; break;
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case NETWORK_ACTION_CHAT_CLIENT: strid = self_send ? STR_NETWORK_CHAT_TO_CLIENT : STR_NETWORK_CHAT_CLIENT; break;
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case NETWORK_ACTION_KICKED: strid = STR_NETWORK_MESSAGE_KICKED; break;
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case NETWORK_ACTION_EXTERNAL_CHAT: strid = STR_NETWORK_CHAT_EXTERNAL; break;
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default: strid = STR_NETWORK_CHAT_ALL; break;
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}
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char message[1024];
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SetDParamStr(1, str);
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SetDParam(2, data.data);
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SetDParamStr(3, data_str);
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/* All of these strings start with "***". These characters are interpreted as both left-to-right and
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* right-to-left characters depending on the context. As the next text might be an user's name, the
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@@ -291,7 +293,7 @@ void NetworkTextMessage(NetworkAction action, TextColour colour, bool self_send,
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DEBUG(desync, 1, "msg: date{%08x; %02x; %02x}; %s", _date, _date_fract, _tick_skip_counter, message);
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IConsolePrintF(colour, "%s", message);
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NetworkAddChatMessage((TextColour)colour, _settings_client.gui.network_chat_timeout, message);
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NetworkAddChatMessage(colour, _settings_client.gui.network_chat_timeout, message);
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}
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/* Calculate the frame-lag of a client */
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@@ -663,6 +665,7 @@ public:
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{
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NetworkGameList *item = NetworkGameListAddItem(connection_string);
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item->status = NGLS_OFFLINE;
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item->refreshing = false;
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UpdateNetworkGameWindow();
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}
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@@ -681,6 +684,10 @@ void NetworkQueryServer(const std::string &connection_string)
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{
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if (!_network_available) return;
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/* Mark the entry as refreshing, so the GUI can show the refresh is pending. */
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NetworkGameList *item = NetworkGameListAddItem(connection_string);
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item->refreshing = true;
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new TCPQueryConnecter(connection_string);
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}
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