Merge branch 'cargo_type_order' into jgrpp
# Conflicts: # src/order_base.h # src/order_gui.cpp # src/order_type.h # src/saveload/extended_ver_sl.cpp # src/saveload/extended_ver_sl.h # src/vehicle_base.h
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@@ -58,6 +58,7 @@ enum VehicleFlags {
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// Additional flags not in trunk are added at the end to avoid clashing with any new
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// flags which get added in future trunk, and to avoid re-ordering flags which are in trunk already,
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// as this breaks savegame compatibility.
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VF_LAST_LOAD_ST_SEP = 13, ///< Each vehicle of this chain has its last_loading_station field set separately
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VF_TIMETABLE_SEPARATION = 14,///< Whether the vehicle should manage the timetable automatically.
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VF_AUTOMATE_TIMETABLE = 15, ///< Whether the vehicle should manage the timetable automatically.
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};
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@@ -252,7 +253,7 @@ public:
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byte waiting_triggers; ///< Triggers to be yet matched before rerandomizing the random bits.
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StationID last_station_visited; ///< The last station we stopped at.
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StationID last_loading_station; ///< Last station the vehicle has stopped at and could possibly leave from with any cargo loaded.
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StationID last_loading_station; ///< Last station the vehicle has stopped at and could possibly leave from with any cargo loaded. (See VF_LAST_LOAD_ST_SEP).
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CargoID cargo_type; ///< type of cargo this vehicle is carrying
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byte cargo_subtype; ///< Used for livery refits (NewGRF variations)
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@@ -290,6 +291,8 @@ public:
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/** We want to 'destruct' the right class. */
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virtual ~Vehicle();
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uint32 GetLastLoadingStationValidCargoMask() const;
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void BeginLoading();
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void CancelReservation(StationID next, Station *st);
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void LeaveStation();
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@@ -688,9 +691,11 @@ public:
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* Get the next station the vehicle will stop at.
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* @return ID of the next station the vehicle will stop at or INVALID_STATION.
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*/
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inline StationIDStack GetNextStoppingStation() const
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inline CargoStationIDStackSet GetNextStoppingStation() const
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{
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return (this->orders.list == NULL) ? INVALID_STATION : this->orders.list->GetNextStoppingStation(this);
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CargoStationIDStackSet set;
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if (this->orders.list != NULL) set.FillNextStoppingStation(this, this->orders.list);
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return set;
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}
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void RecalculateOrderOccupancyAverage();
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