Debug: Change sprite group indentation handling
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@@ -1682,7 +1682,7 @@ void DumpVehicleSpriteGroup(const Vehicle *v, DumpSpriteGroupPrinter print)
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}
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SpriteGroupDumper dumper(print);
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dumper.DumpSpriteGroup(root_spritegroup, 0, 0);
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dumper.DumpSpriteGroup(root_spritegroup, 0);
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for (uint i = 0; i < NUM_CARGO + 2; i++) {
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if (e->grf_prop.spritegroup[i] != root_spritegroup && e->grf_prop.spritegroup[i] != nullptr) {
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@@ -1699,14 +1699,14 @@ void DumpVehicleSpriteGroup(const Vehicle *v, DumpSpriteGroupPrinter print)
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break;
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}
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print(nullptr, DSGPO_PRINT, 0, buffer);
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dumper.DumpSpriteGroup(e->grf_prop.spritegroup[i], 0, 0);
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dumper.DumpSpriteGroup(e->grf_prop.spritegroup[i], 0);
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}
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}
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for (const WagonOverride &wo : e->overrides) {
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if (wo.group != root_spritegroup && wo.group != nullptr) {
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print(nullptr, DSGPO_PRINT, 0, "");
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print(nullptr, DSGPO_PRINT, 0, "OTHER SPRITE GROUP: Wagon override");
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dumper.DumpSpriteGroup(wo.group, 0, 0);
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dumper.DumpSpriteGroup(wo.group, 0);
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}
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}
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}
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