(svn r4483) - NewGRF: Dynamically allocate memory for 'real' spritegroups. This removes the limit of 16 loading/unloading states, although will result in less memory usage as most of the time the full fixed allocation wasn't used.

This commit is contained in:
peter1138
2006-04-20 13:33:40 +00:00
parent 62145d16b5
commit 9ed8c6d4ac
3 changed files with 9 additions and 15 deletions

View File

@@ -1480,15 +1480,6 @@ static void NewSpriteGroup(byte *buf, int len)
if (_cur_grffile->first_spriteset == 0)
_cur_grffile->first_spriteset = _cur_grffile->spriteset_start;
if (numloaded > 16) {
grfmsg(GMS_WARN, "NewSpriteGroup: More than 16 sprites in group %x, skipping the rest.", setid);
numloaded = 16;
}
if (numloading > 16) {
grfmsg(GMS_WARN, "NewSpriteGroup: More than 16 sprites in group %x, skipping the rest.", setid);
numloading = 16;
}
group = calloc(1, sizeof(*group));
group->type = SGT_REAL;
rg = &group->g.real;
@@ -1497,6 +1488,9 @@ static void NewSpriteGroup(byte *buf, int len)
rg->loaded_count = numloaded;
rg->loading_count = numloading;
rg->loaded = calloc(rg->loaded_count, sizeof(*rg->loaded));
rg->loading = calloc(rg->loading_count, sizeof(*rg->loading));
DEBUG(grf, 6) ("NewSpriteGroup: New SpriteGroup 0x%02hhx, %u views, %u loaded, %u loading, sprites %u - %u",
setid, rg->sprites_per_set, rg->loaded_count, rg->loading_count,
_cur_grffile->spriteset_start - _cur_grffile->sprite_offset,