(svn r5094) Remove _new_{aircraft,roadveh,ship,train,wagon}_id. _new_vehicle_id is enough.
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@@ -152,7 +152,7 @@ void CcBuildWagon(bool success, TileIndex tile, uint32 p1, uint32 p2)
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if (found != NULL) {
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found = GetLastVehicleInChain(found);
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// put the new wagon at the end of the loco.
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DoCommandP(0, _new_wagon_id | (found->index<<16), 0, NULL, CMD_MOVE_RAIL_VEHICLE);
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DoCommandP(0, _new_vehicle_id | (found->index << 16), 0, NULL, CMD_MOVE_RAIL_VEHICLE);
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RebuildVehicleLists();
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}
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}
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@@ -163,7 +163,7 @@ void CcBuildLoco(bool success, TileIndex tile, uint32 p1, uint32 p2)
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if (!success) return;
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v = GetVehicle(_new_train_id);
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v = GetVehicle(_new_vehicle_id);
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if (tile == _backup_orders_tile) {
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_backup_orders_tile = 0;
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RestoreVehicleOrders(v, _backup_orders_data);
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@@ -173,7 +173,7 @@ void CcBuildLoco(bool success, TileIndex tile, uint32 p1, uint32 p2)
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void CcCloneTrain(bool success, TileIndex tile, uint32 p1, uint32 p2)
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{
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if (success) ShowTrainViewWindow(GetVehicle(_new_train_id));
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if (success) ShowTrainViewWindow(GetVehicle(_new_vehicle_id));
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}
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static void engine_drawing_loop(int *x, int *y, int *pos, int *sel,
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