Tunnel/bridge signal simulation spacing is now a company setting

This commit is contained in:
Jonathan G Rennison
2020-11-21 17:43:55 +00:00
parent ffbb4622ad
commit 9efeb3551a
9 changed files with 58 additions and 21 deletions

View File

@@ -127,6 +127,16 @@ void MarkBridgeOrTunnelDirtyOnReservationChange(TileIndex tile, ViewportMarkDirt
}
}
uint GetTunnelBridgeSignalSimulationSpacing(TileIndex tile)
{
Owner owner = GetTileOwner(tile);
if (Company::IsValidID(owner)) {
return Company::Get(owner)->settings.simulated_wormhole_signals;
} else {
return 4;
}
}
/**
* Get number of signals on bridge or tunnel with signal simulation.
* @param begin The begin of the tunnel or bridge.
@@ -135,7 +145,7 @@ void MarkBridgeOrTunnelDirtyOnReservationChange(TileIndex tile, ViewportMarkDirt
*/
uint GetTunnelBridgeSignalSimulationSignalCount(TileIndex begin, TileIndex end)
{
uint result = 2 + (GetTunnelBridgeLength(begin, end) / _settings_game.construction.simulated_wormhole_signals);
uint result = 2 + (GetTunnelBridgeLength(begin, end) / GetTunnelBridgeSignalSimulationSpacing(begin));
if (IsTunnelBridgeSignalSimulationBidirectional(begin)) result *= 2;
return result;
}
@@ -1657,10 +1667,11 @@ static void DrawBridgeSignalOnMiddlePart(const TileInfo *ti, TileIndex bridge_st
uint bridge_signal_position = 0;
int m2_position = 0;
uint bridge_section = GetTunnelBridgeLength(ti->tile, bridge_start_tile) + 1;
const uint bridge_section = GetTunnelBridgeLength(ti->tile, bridge_start_tile) + 1;
const uint simulated_wormhole_signals = GetTunnelBridgeSignalSimulationSpacing(bridge_start_tile);
while (bridge_signal_position <= bridge_section) {
bridge_signal_position += _settings_game.construction.simulated_wormhole_signals;
bridge_signal_position += simulated_wormhole_signals;
if (bridge_signal_position == bridge_section) {
bool side = (_settings_game.vehicle.road_side != 0) && _settings_game.construction.train_signal_side;