(svn r16360) -Codechange: don't use _network_playas as a 'second' _local_company, but only as a storage location for the company you want to join in MP.
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@@ -23,6 +23,7 @@
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#include "../querystring_gui.h"
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#include "../sortlist_type.h"
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#include "../company_base.h"
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#include "../company_func.h"
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#include "table/strings.h"
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#include "../table/sprites.h"
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@@ -1534,18 +1535,15 @@ struct NetworkLobbyWindow : public Window {
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case NLWW_JOIN: // Join company
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/* Button can be clicked only when it is enabled */
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_network_playas = this->company;
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NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port));
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NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port), this->company);
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break;
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case NLWW_NEW: // New company
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_network_playas = COMPANY_NEW_COMPANY;
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NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port));
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NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port), COMPANY_NEW_COMPANY);
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break;
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case NLWW_SPECTATE: // Spectate game
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_network_playas = COMPANY_SPECTATOR;
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NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port));
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NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port), COMPANY_SPECTATOR);
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break;
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case NLWW_REFRESH: // Refresh
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@@ -1817,7 +1815,7 @@ struct NetworkClientListPopupWindow : Window {
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if (_network_own_client_id != ci->client_id) {
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/* We are no spectator and the company we want to give money to is no spectator and money gifts are allowed */
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if (Company::IsValidID(_network_playas) && Company::IsValidID(ci->client_playas) && _settings_game.economy.give_money) {
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if (Company::IsValidID(_local_company) && Company::IsValidID(ci->client_playas) && _settings_game.economy.give_money) {
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GetString(this->action[i], STR_NETWORK_CLIENTLIST_GIVE_MONEY, lastof(this->action[i]));
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this->proc[i++] = &ClientList_GiveMoney;
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}
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