Import Improved Breakdowns patch
Fix trailing whitespace http://www.tt-forums.net/viewtopic.php?p=1146419#p1146419
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committed by
Jonathan G Rennison

parent
c8a727d3fc
commit
9f5164b403
@@ -2817,6 +2817,38 @@ bool AfterLoadGame()
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}
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}
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/* Set some breakdown-related variables to the correct values. */
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if (IsSavegameVersionBefore(SL_IB)) {
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Vehicle *v;
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FOR_ALL_VEHICLES(v) {
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switch(v->type) {
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case VEH_TRAIN: {
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if (Train::From(v)->IsFrontEngine()) {
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if (v->breakdown_ctr == 1) SetBit(Train::From(v)->flags, VRF_BREAKDOWN_STOPPED);
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} else if (Train::From(v)->IsEngine() || Train::From(v)->IsMultiheaded()) {
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/** Non-front engines could have a reliability of 0.
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* Set it to the reliability of the front engine or the maximum, whichever is lower. */
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const Engine *e = Engine::Get(v->engine_type);
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v->reliability_spd_dec = e->reliability_spd_dec;
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v->reliability = min(v->First()->reliability, e->reliability);
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}
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}
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case VEH_ROAD:
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v->breakdown_chance = 128;
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break;
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case VEH_SHIP:
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v->breakdown_chance = 64;
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break;
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case VEH_AIRCRAFT:
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v->breakdown_chance = Clamp(64 + (AircraftVehInfo(v->engine_type)->max_speed >> 3), 0, 255);
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v->breakdown_severity = 40;
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break;
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default: break;
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}
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}
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}
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/* The road owner of standard road stops was not properly accounted for. */
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if (IsSavegameVersionBefore(172)) {
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for (TileIndex t = 0; t < map_size; t++) {
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