Multi-cargo ships: Sprite group cargo thresholds refer to entire ship
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@@ -83,6 +83,8 @@
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The default graphics chain for the primary vehicle may check the cargo states of the other ship parts if required.<br />
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Additional ship parts may be refitted individually.
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<p>This requires the <span class="code">multi_part_ships</span> feature.</p>
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<p>From version 3 of the <span class="code">multi_part_ships</span> feature, spritegroup loading/loaded cargo thresholds refer to the entire ship, not just the first vehicle.</p>
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</p>
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<p>
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Added callback: <span class="code">refit_part_name</span><br />
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@@ -975,6 +975,7 @@
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Additional ship parts may be refitted individually.
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</p>
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<p>This is indicated by the feature name: <font face="monospace">multi_part_ships</font>, version 1</p>
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<p>From version 3 of the <font face="monospace">multi_part_ships</font> feature, Action 2 loadtypes/loadingtypes cargo thresholds refer to the entire ship, not just the first vehicle.</p>
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<p><b>Callback EC008002 - Ship part name for refit window</b><br />
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This callback is called on the primary vehicle to get the name of each part of the ship (e.g. the name of each cargo hold) in the refit window.<br />
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This is not called for ships of only one part.<br />
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