Multi-cargo ships: Sprite group cargo thresholds refer to entire ship
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@@ -83,6 +83,8 @@
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The default graphics chain for the primary vehicle may check the cargo states of the other ship parts if required.<br />
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Additional ship parts may be refitted individually.
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<p>This requires the <span class="code">multi_part_ships</span> feature.</p>
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<p>From version 3 of the <span class="code">multi_part_ships</span> feature, spritegroup loading/loaded cargo thresholds refer to the entire ship, not just the first vehicle.</p>
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</p>
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<p>
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Added callback: <span class="code">refit_part_name</span><br />
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