Merge branch 'save_ext' into signal_tunnels_bridges-sx
This commit is contained in:
@@ -53,6 +53,33 @@ TileIndex _build_tunnel_endtile; ///< The end of a tunnel; as hidden return from
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/** Z position of the bridge sprites relative to bridge height (downwards) */
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static const int BRIDGE_Z_START = 3;
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/**
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* Mark bridge tiles dirty.
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* Note: The bridge does not need to exist, everything is passed via parameters.
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* @param begin Start tile.
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* @param end End tile.
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* @param direction Direction from \a begin to \a end.
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* @param bridge_height Bridge height level.
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*/
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void MarkBridgeDirty(TileIndex begin, TileIndex end, DiagDirection direction, uint bridge_height)
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{
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TileIndexDiff delta = TileOffsByDiagDir(direction);
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for (TileIndex t = begin; t != end; t += delta) {
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MarkTileDirtyByTile(t, bridge_height - TileHeight(t));
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}
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MarkTileDirtyByTile(end);
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}
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/**
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* Mark bridge tiles dirty.
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* @param tile Bridge head.
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*/
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void MarkBridgeDirty(TileIndex tile)
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{
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MarkBridgeDirty(tile, GetOtherTunnelBridgeEnd(tile), GetTunnelBridgeDirection(tile), GetBridgeHeight(tile));
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}
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/** Reset the data been eventually changed by the grf loaded. */
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void ResetBridges()
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{
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@@ -461,7 +488,7 @@ CommandCost CmdBuildBridge(TileIndex end_tile, DoCommandFlag flags, uint32 p1, u
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if (flags & DC_EXEC) {
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DiagDirection dir = AxisToDiagDir(direction);
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Company *c = Company::GetIfValid(owner);
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Company *c = Company::GetIfValid(company);
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switch (transport_type) {
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case TRANSPORT_RAIL:
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/* Add to company infrastructure count if required. */
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@@ -484,13 +511,11 @@ CommandCost CmdBuildBridge(TileIndex end_tile, DoCommandFlag flags, uint32 p1, u
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RoadType new_rt;
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FOR_EACH_SET_ROADTYPE(new_rt, roadtypes ^ prev_roadtypes) {
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/* A full diagonal road tile has two road bits. */
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Company::Get(owner)->infrastructure.road[new_rt] += (bridge_len + 2) * 2 * TUNNELBRIDGE_TRACKBIT_FACTOR;
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c->infrastructure.road[new_rt] += (bridge_len + 2) * 2 * TUNNELBRIDGE_TRACKBIT_FACTOR;
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}
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}
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Owner owner_road = owner;
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Owner owner_tram = owner;
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if (HasBit(prev_roadtypes, ROADTYPE_ROAD)) owner_road = GetRoadOwner(tile_start, ROADTYPE_ROAD);
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if (HasBit(prev_roadtypes, ROADTYPE_TRAM)) owner_tram = GetRoadOwner(tile_start, ROADTYPE_TRAM);
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Owner owner_road = HasBit(prev_roadtypes, ROADTYPE_ROAD) ? GetRoadOwner(tile_start, ROADTYPE_ROAD) : company;
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Owner owner_tram = HasBit(prev_roadtypes, ROADTYPE_TRAM) ? GetRoadOwner(tile_start, ROADTYPE_TRAM) : company;
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MakeRoadBridgeRamp(tile_start, owner, owner_road, owner_tram, bridge_type, dir, roadtypes);
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MakeRoadBridgeRamp(tile_end, owner, owner_road, owner_tram, bridge_type, ReverseDiagDir(dir), roadtypes);
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break;
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@@ -507,11 +532,8 @@ CommandCost CmdBuildBridge(TileIndex end_tile, DoCommandFlag flags, uint32 p1, u
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}
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/* Mark all tiles dirty */
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TileIndexDiff delta = (direction == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
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for (TileIndex tile = tile_start; tile <= tile_end; tile += delta) {
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MarkTileDirtyByTile(tile);
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}
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DirtyCompanyInfrastructureWindows(owner);
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MarkBridgeDirty(tile_start, tile_end, AxisToDiagDir(direction), z_start);
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DirtyCompanyInfrastructureWindows(company);
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}
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if ((flags & DC_EXEC) && transport_type == TRANSPORT_RAIL) {
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@@ -927,7 +949,7 @@ static CommandCost DoClearBridge(TileIndex tile, DoCommandFlag flags)
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if (height < minz) SetRoadside(c, ROADSIDE_PAVED);
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}
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ClearBridgeMiddle(c);
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MarkTileDirtyByTile(c);
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MarkTileDirtyByTile(c, height - TileHeight(c));
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}
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if (rail) {
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@@ -1284,7 +1306,12 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
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/* PBS debugging, draw reserved tracks darker */
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if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && HasTunnelBridgeReservation(ti->tile)) {
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DrawGroundSprite(DiagDirToAxis(tunnelbridge_direction) == AXIS_X ? rti->base_sprites.single_x : rti->base_sprites.single_y, PALETTE_CRASH);
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if (rti->UsesOverlay()) {
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SpriteID overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY);
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DrawGroundSprite(overlay + RTO_X + DiagDirToAxis(tunnelbridge_direction), PALETTE_CRASH);
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} else {
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DrawGroundSprite(DiagDirToAxis(tunnelbridge_direction) == AXIS_X ? rti->base_sprites.single_x : rti->base_sprites.single_y, PALETTE_CRASH);
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}
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}
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if (HasCatenaryDrawn(GetRailType(ti->tile))) {
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@@ -1397,11 +1424,20 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
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}
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/* PBS debugging, draw reserved tracks darker */
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if (_game_mode != GM_MENU &&_settings_client.gui.show_track_reservation && HasTunnelBridgeReservation(ti->tile)) {
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if (HasBridgeFlatRamp(ti->tileh, DiagDirToAxis(tunnelbridge_direction))) {
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AddSortableSpriteToDraw(DiagDirToAxis(tunnelbridge_direction) == AXIS_X ? rti->base_sprites.single_x : rti->base_sprites.single_y, PALETTE_CRASH, ti->x, ti->y, 16, 16, 0, ti->z + 8);
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if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && HasTunnelBridgeReservation(ti->tile)) {
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if (rti->UsesOverlay()) {
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SpriteID overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY);
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if (HasBridgeFlatRamp(ti->tileh, DiagDirToAxis(tunnelbridge_direction))) {
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AddSortableSpriteToDraw(overlay + RTO_X + DiagDirToAxis(tunnelbridge_direction), PALETTE_CRASH, ti->x, ti->y, 16, 16, 0, ti->z + 8);
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} else {
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AddSortableSpriteToDraw(overlay + RTO_SLOPE_NE + tunnelbridge_direction, PALETTE_CRASH, ti->x, ti->y, 16, 16, 8, ti->z);
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}
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} else {
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AddSortableSpriteToDraw(rti->base_sprites.single_sloped + tunnelbridge_direction, PALETTE_CRASH, ti->x, ti->y, 16, 16, 8, ti->z);
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if (HasBridgeFlatRamp(ti->tileh, DiagDirToAxis(tunnelbridge_direction))) {
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AddSortableSpriteToDraw(DiagDirToAxis(tunnelbridge_direction) == AXIS_X ? rti->base_sprites.single_x : rti->base_sprites.single_y, PALETTE_CRASH, ti->x, ti->y, 16, 16, 0, ti->z + 8);
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} else {
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AddSortableSpriteToDraw(rti->base_sprites.single_sloped + tunnelbridge_direction, PALETTE_CRASH, ti->x, ti->y, 16, 16, 8, ti->z);
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}
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}
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}
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@@ -1547,6 +1583,16 @@ void DrawBridgeMiddle(const TileInfo *ti)
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AddSortableSpriteToDraw(surface + axis, PAL_NONE, x, y, 16, 16, 0, bridge_z, IsTransparencySet(TO_BRIDGES));
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}
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}
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if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && !IsInvisibilitySet(TO_BRIDGES) && HasTunnelBridgeReservation(rampnorth)) {
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if (rti->UsesOverlay()) {
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SpriteID overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY);
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AddSortableSpriteToDraw(overlay + RTO_X + axis, PALETTE_CRASH, ti->x, ti->y, 16, 16, 0, bridge_z, IsTransparencySet(TO_BRIDGES));
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} else {
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AddSortableSpriteToDraw(axis == AXIS_X ? rti->base_sprites.single_x : rti->base_sprites.single_y, PALETTE_CRASH, ti->x, ti->y, 16, 16, 0, bridge_z, IsTransparencySet(TO_BRIDGES));
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}
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}
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EndSpriteCombine();
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if (HasCatenaryDrawn(GetRailType(rampsouth))) {
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