(svn r24492) -Add: [NoGo] Useful behaviour for GSEngine::IsValidEngine and GSEngine::IsBuildable when outside GSCompanyMode scope.
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@@ -23,15 +23,17 @@
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class ScriptEngine : public ScriptObject {
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public:
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/**
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* Checks whether the given engine type is valid. An engine is valid if you
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* have at least one vehicle of this engine or it's currently buildable.
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* Checks whether the given engine type is valid.
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* An engine is valid for a company if it has at least one vehicle of this engine or it's currently buildable.
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* @game Outside ScriptCompanyMode scope the function reports all engines valid, which were or will be available at some point.
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* @param engine_id The engine to check.
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* @return True if and only if the engine type is valid.
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*/
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static bool IsValidEngine(EngineID engine_id);
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/**
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* Checks whether the given engine type is buildable by you.
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* Checks whether the given engine type is buildable for a company.
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* @game Outside ScriptCompanyMode scope the function checks whether the engine is currently buildable by all companies (no exclusive preview).
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* @param engine_id The engine to check.
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* @return True if and only if the engine type is buildable.
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*/
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