(svn r24492) -Add: [NoGo] Useful behaviour for GSEngine::IsValidEngine and GSEngine::IsBuildable when outside GSCompanyMode scope.

This commit is contained in:
frosch
2012-08-21 19:53:08 +00:00
parent 4563c50c91
commit 9f9cad1ac9
3 changed files with 21 additions and 8 deletions

View File

@@ -23,15 +23,17 @@
class ScriptEngine : public ScriptObject {
public:
/**
* Checks whether the given engine type is valid. An engine is valid if you
* have at least one vehicle of this engine or it's currently buildable.
* Checks whether the given engine type is valid.
* An engine is valid for a company if it has at least one vehicle of this engine or it's currently buildable.
* @game Outside ScriptCompanyMode scope the function reports all engines valid, which were or will be available at some point.
* @param engine_id The engine to check.
* @return True if and only if the engine type is valid.
*/
static bool IsValidEngine(EngineID engine_id);
/**
* Checks whether the given engine type is buildable by you.
* Checks whether the given engine type is buildable for a company.
* @game Outside ScriptCompanyMode scope the function checks whether the engine is currently buildable by all companies (no exclusive preview).
* @param engine_id The engine to check.
* @return True if and only if the engine type is buildable.
*/