(svn r15784) -Fix (r15779): TextAlignment and TA_* already exist on windows

This commit is contained in:
glx
2009-03-21 20:06:00 +00:00
parent 93fe44a3c5
commit 9fcff01850
8 changed files with 35 additions and 35 deletions

View File

@@ -408,10 +408,10 @@ public:
SetDParamStr(0, sel->info.server_name);
DrawString(this->widget[NGWW_DETAILS].left, this->widget[NGWW_DETAILS].right, 62, STR_JUST_RAW_STRING, TC_ORANGE, TA_CENTER); // game name
DrawString(this->widget[NGWW_DETAILS].left, this->widget[NGWW_DETAILS].right, 62, STR_JUST_RAW_STRING, TC_ORANGE, SA_CENTER); // game name
SetDParamStr(0, sel->info.map_name);
DrawString(this->widget[NGWW_DETAILS].left, this->widget[NGWW_DETAILS].right, 74, STR_JUST_RAW_STRING, TC_BLACK, TA_CENTER); // map name
DrawString(this->widget[NGWW_DETAILS].left, this->widget[NGWW_DETAILS].right, 74, STR_JUST_RAW_STRING, TC_BLACK, SA_CENTER); // map name
SetDParam(0, sel->info.clients_on);
SetDParam(1, sel->info.clients_max);