(svn r15784) -Fix (r15779): TextAlignment and TA_* already exist on windows
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@@ -408,10 +408,10 @@ public:
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SetDParamStr(0, sel->info.server_name);
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DrawString(this->widget[NGWW_DETAILS].left, this->widget[NGWW_DETAILS].right, 62, STR_JUST_RAW_STRING, TC_ORANGE, TA_CENTER); // game name
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DrawString(this->widget[NGWW_DETAILS].left, this->widget[NGWW_DETAILS].right, 62, STR_JUST_RAW_STRING, TC_ORANGE, SA_CENTER); // game name
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SetDParamStr(0, sel->info.map_name);
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DrawString(this->widget[NGWW_DETAILS].left, this->widget[NGWW_DETAILS].right, 74, STR_JUST_RAW_STRING, TC_BLACK, TA_CENTER); // map name
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DrawString(this->widget[NGWW_DETAILS].left, this->widget[NGWW_DETAILS].right, 74, STR_JUST_RAW_STRING, TC_BLACK, SA_CENTER); // map name
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SetDParam(0, sel->info.clients_on);
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SetDParam(1, sel->info.clients_max);
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