Codechange: C++-ify lists for SaveLoad (#9323)
Basically, this changes "SaveLoad *" to either: 1) "SaveLoadTable" if a list of SaveLoads was meant 2) "SaveLoad &" if a single entry was meant As added bonus, this removes SL_END / SLE_END / SLEG_END. This also adds core/span.hpp, a "std::span"-lite.
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@@ -15,6 +15,7 @@
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#include "tile_type.h"
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#include "vehicle_type.h"
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#include "base_consist.h"
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#include "saveload/saveload.h"
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/** Unique identifier for an order backup. */
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typedef uint8 OrderBackupID;
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@@ -34,7 +35,7 @@ static const uint32 MAKE_ORDER_BACKUP_FLAG = 1U << 31;
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*/
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struct OrderBackup : OrderBackupPool::PoolItem<&_order_backup_pool>, BaseConsist {
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private:
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friend const struct SaveLoad *GetOrderBackupDescription(); ///< Saving and loading of order backups.
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friend SaveLoadTable GetOrderBackupDescription(); ///< Saving and loading of order backups.
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friend void Load_BKOR(); ///< Creating empty orders upon savegame loading.
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uint32 user; ///< The user that requested the backup.
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TileIndex tile; ///< Tile of the depot where the order was changed.
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