Codechange: C++-ify lists for SaveLoad (#9323)

Basically, this changes "SaveLoad *" to either:
1) "SaveLoadTable" if a list of SaveLoads was meant
2) "SaveLoad &" if a single entry was meant

As added bonus, this removes SL_END / SLE_END / SLEG_END. This
also adds core/span.hpp, a "std::span"-lite.
This commit is contained in:
Patric Stout
2021-05-31 22:26:44 +02:00
committed by GitHub
parent 956d761e3e
commit 9fff00ba20
41 changed files with 213 additions and 223 deletions

View File

@@ -1400,10 +1400,10 @@ static void SlDeque(void *deque, VarType conv)
/** Are we going to save this object or not? */
static inline bool SlIsObjectValidInSavegame(const SaveLoad *sld)
static inline bool SlIsObjectValidInSavegame(const SaveLoad &sld)
{
if (_sl_version < sld->version_from || _sl_version >= sld->version_to) return false;
if (sld->conv & SLF_NOT_IN_SAVE) return false;
if (_sl_version < sld.version_from || _sl_version >= sld.version_to) return false;
if (sld.conv & SLF_NOT_IN_SAVE) return false;
return true;
}
@@ -1413,10 +1413,10 @@ static inline bool SlIsObjectValidInSavegame(const SaveLoad *sld)
* @note If the variable is skipped it is skipped in the savegame
* bytestream itself as well, so there is no need to skip it somewhere else
*/
static inline bool SlSkipVariableOnLoad(const SaveLoad *sld)
static inline bool SlSkipVariableOnLoad(const SaveLoad &sld)
{
if ((sld->conv & SLF_NO_NETWORK_SYNC) && _sl.action != SLA_SAVE && _networking && !_network_server) {
SlSkipBytes(SlCalcConvMemLen(sld->conv) * sld->length);
if ((sld.conv & SLF_NO_NETWORK_SYNC) && _sl.action != SLA_SAVE && _networking && !_network_server) {
SlSkipBytes(SlCalcConvMemLen(sld.conv) * sld.length);
return true;
}
@@ -1425,26 +1425,26 @@ static inline bool SlSkipVariableOnLoad(const SaveLoad *sld)
/**
* Calculate the size of an object.
* @param object to be measured
* @param sld The SaveLoad description of the object so we know how to manipulate it
* @return size of given object
* @param object to be measured.
* @param slt The SaveLoad table with objects to save/load.
* @return size of given object.
*/
size_t SlCalcObjLength(const void *object, const SaveLoad *sld)
size_t SlCalcObjLength(const void *object, const SaveLoadTable &slt)
{
size_t length = 0;
/* Need to determine the length and write a length tag. */
for (; sld->cmd != SL_END; sld++) {
for (auto &sld : slt) {
length += SlCalcObjMemberLength(object, sld);
}
return length;
}
size_t SlCalcObjMemberLength(const void *object, const SaveLoad *sld)
size_t SlCalcObjMemberLength(const void *object, const SaveLoad &sld)
{
assert(_sl.action == SLA_SAVE);
switch (sld->cmd) {
switch (sld.cmd) {
case SL_VAR:
case SL_REF:
case SL_ARR:
@@ -1455,13 +1455,13 @@ size_t SlCalcObjMemberLength(const void *object, const SaveLoad *sld)
/* CONDITIONAL saveload types depend on the savegame version */
if (!SlIsObjectValidInSavegame(sld)) break;
switch (sld->cmd) {
case SL_VAR: return SlCalcConvFileLen(sld->conv);
switch (sld.cmd) {
case SL_VAR: return SlCalcConvFileLen(sld.conv);
case SL_REF: return SlCalcRefLen();
case SL_ARR: return SlCalcArrayLen(sld->length, sld->conv);
case SL_STR: return SlCalcStringLen(GetVariableAddress(object, sld), sld->length, sld->conv);
case SL_ARR: return SlCalcArrayLen(sld.length, sld.conv);
case SL_STR: return SlCalcStringLen(GetVariableAddress(object, sld), sld.length, sld.conv);
case SL_LST: return SlCalcListLen(GetVariableAddress(object, sld));
case SL_DEQUE: return SlCalcDequeLen(GetVariableAddress(object, sld), sld->conv);
case SL_DEQUE: return SlCalcDequeLen(GetVariableAddress(object, sld), sld.conv);
case SL_STDSTR: return SlCalcStdStringLen(GetVariableAddress(object, sld));
default: NOT_REACHED();
}
@@ -1481,41 +1481,41 @@ size_t SlCalcObjMemberLength(const void *object, const SaveLoad *sld)
* matches with the actual variable size.
* @param sld The saveload configuration to test.
*/
static bool IsVariableSizeRight(const SaveLoad *sld)
static bool IsVariableSizeRight(const SaveLoad &sld)
{
switch (sld->cmd) {
switch (sld.cmd) {
case SL_VAR:
switch (GetVarMemType(sld->conv)) {
switch (GetVarMemType(sld.conv)) {
case SLE_VAR_BL:
return sld->size == sizeof(bool);
return sld.size == sizeof(bool);
case SLE_VAR_I8:
case SLE_VAR_U8:
return sld->size == sizeof(int8);
return sld.size == sizeof(int8);
case SLE_VAR_I16:
case SLE_VAR_U16:
return sld->size == sizeof(int16);
return sld.size == sizeof(int16);
case SLE_VAR_I32:
case SLE_VAR_U32:
return sld->size == sizeof(int32);
return sld.size == sizeof(int32);
case SLE_VAR_I64:
case SLE_VAR_U64:
return sld->size == sizeof(int64);
return sld.size == sizeof(int64);
case SLE_VAR_NAME:
return sld->size == sizeof(std::string);
return sld.size == sizeof(std::string);
default:
return sld->size == sizeof(void *);
return sld.size == sizeof(void *);
}
case SL_REF:
/* These should all be pointer sized. */
return sld->size == sizeof(void *);
return sld.size == sizeof(void *);
case SL_STR:
/* These should be pointer sized, or fixed array. */
return sld->size == sizeof(void *) || sld->size == sld->length;
return sld.size == sizeof(void *) || sld.size == sld.length;
case SL_STDSTR:
/* These should be all pointers to std::string. */
return sld->size == sizeof(std::string);
return sld.size == sizeof(std::string);
default:
return true;
@@ -1524,14 +1524,14 @@ static bool IsVariableSizeRight(const SaveLoad *sld)
#endif /* OTTD_ASSERT */
bool SlObjectMember(void *ptr, const SaveLoad *sld)
bool SlObjectMember(void *ptr, const SaveLoad &sld)
{
#ifdef OTTD_ASSERT
assert(IsVariableSizeRight(sld));
#endif
VarType conv = GB(sld->conv, 0, 8);
switch (sld->cmd) {
VarType conv = GB(sld.conv, 0, 8);
switch (sld.cmd) {
case SL_VAR:
case SL_REF:
case SL_ARR:
@@ -1543,7 +1543,7 @@ bool SlObjectMember(void *ptr, const SaveLoad *sld)
if (!SlIsObjectValidInSavegame(sld)) return false;
if (SlSkipVariableOnLoad(sld)) return false;
switch (sld->cmd) {
switch (sld.cmd) {
case SL_VAR: SlSaveLoadConv(ptr, conv); break;
case SL_REF: // Reference variable, translate
switch (_sl.action) {
@@ -1563,11 +1563,11 @@ bool SlObjectMember(void *ptr, const SaveLoad *sld)
default: NOT_REACHED();
}
break;
case SL_ARR: SlArray(ptr, sld->length, conv); break;
case SL_STR: SlString(ptr, sld->length, sld->conv); break;
case SL_ARR: SlArray(ptr, sld.length, conv); break;
case SL_STR: SlString(ptr, sld.length, sld.conv); break;
case SL_LST: SlList(ptr, (SLRefType)conv); break;
case SL_DEQUE: SlDeque(ptr, conv); break;
case SL_STDSTR: SlStdString(ptr, sld->conv); break;
case SL_STDSTR: SlStdString(ptr, sld.conv); break;
default: NOT_REACHED();
}
break;
@@ -1602,30 +1602,30 @@ bool SlObjectMember(void *ptr, const SaveLoad *sld)
/**
* Main SaveLoad function.
* @param object The object that is being saved or loaded
* @param sld The SaveLoad description of the object so we know how to manipulate it
* @param object The object that is being saved or loaded.
* @param slt The SaveLoad table with objects to save/load.
*/
void SlObject(void *object, const SaveLoad *sld)
void SlObject(void *object, const SaveLoadTable &slt)
{
/* Automatically calculate the length? */
if (_sl.need_length != NL_NONE) {
SlSetLength(SlCalcObjLength(object, sld));
SlSetLength(SlCalcObjLength(object, slt));
if (_sl.need_length == NL_CALCLENGTH) return;
}
for (; sld->cmd != SL_END; sld++) {
for (auto &sld : slt) {
void *ptr = GetVariableAddress(object, sld);
SlObjectMember(ptr, sld);
}
}
/**
* Save or Load (a list of) global variables
* @param sldg The global variable that is being loaded or saved
* Save or Load (a list of) global variables.
* @param slt The SaveLoad table with objects to save/load.
*/
void SlGlobList(const SaveLoadGlobVarList *sldg)
void SlGlobList(const SaveLoadTable &slt)
{
SlObject(nullptr, (const SaveLoad*)sldg);
SlObject(nullptr, slt);
}
/**