(svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
This commit is contained in:
206
src/engine.cpp
206
src/engine.cpp
@@ -14,6 +14,7 @@
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#include "train.h"
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#include "aircraft.h"
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#include "newgrf_cargo.h"
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#include "newgrf_engine.h"
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#include "group.h"
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#include "strings_func.h"
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#include "gfx_func.h"
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@@ -25,43 +26,103 @@
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#include "string_func.h"
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#include "settings_type.h"
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#include "oldpool_func.h"
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#include "core/alloc_func.hpp"
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#include "map"
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#include "table/strings.h"
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#include "table/engines.h"
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Engine _engines[TOTAL_NUM_ENGINES];
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EngineInfo _engine_info[TOTAL_NUM_ENGINES];
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RailVehicleInfo _rail_vehicle_info[NUM_TRAIN_ENGINES];
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ShipVehicleInfo _ship_vehicle_info[NUM_SHIP_ENGINES];
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AircraftVehicleInfo _aircraft_vehicle_info[NUM_AIRCRAFT_ENGINES];
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RoadVehicleInfo _road_vehicle_info[NUM_ROAD_ENGINES];
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DEFINE_OLD_POOL_GENERIC(Engine, Engine)
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enum {
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YEAR_ENGINE_AGING_STOPS = 2050,
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};
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/** Number of engines of each vehicle type in original engine data */
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const uint8 _engine_counts[4] = {
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lengthof(_orig_rail_vehicle_info),
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lengthof(_orig_road_vehicle_info),
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lengthof(_orig_ship_vehicle_info),
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lengthof(_orig_aircraft_vehicle_info),
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};
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/** Offset of the first engine of each vehicle type in original engine data */
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const uint8 _engine_offsets[4] = {
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0,
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lengthof(_orig_rail_vehicle_info),
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lengthof(_orig_rail_vehicle_info) + lengthof(_orig_road_vehicle_info),
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lengthof(_orig_rail_vehicle_info) + lengthof(_orig_road_vehicle_info) + lengthof(_orig_ship_vehicle_info),
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};
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Engine::Engine() :
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name(NULL),
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overrides_count(0),
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overrides(NULL)
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{
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}
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Engine::Engine(VehicleType type, EngineID base)
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{
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this->type = type;
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this->internal_id = base;
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this->list_position = base;
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/* Check if this base engine is within the original engine data range */
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if (base >= _engine_counts[type]) {
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/* Mark engine as valid anyway */
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this->info.climates = 0x80;
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return;
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}
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/* Copy the original engine info for this slot */
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this->info = _orig_engine_info[_engine_offsets[type] + base];
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/* Copy the original engine data for this slot */
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switch (type) {
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default: NOT_REACHED();
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case VEH_TRAIN:
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this->u.rail = _orig_rail_vehicle_info[base];
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this->image_index = this->u.rail.image_index;
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this->info.string_id = STR_8000_KIRBY_PAUL_TANK_STEAM + base;
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break;
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case VEH_ROAD:
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this->u.road = _orig_road_vehicle_info[base];
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this->image_index = this->u.road.image_index;
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this->info.string_id = STR_8074_MPS_REGAL_BUS + base;
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break;
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case VEH_SHIP:
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this->u.ship = _orig_ship_vehicle_info[base];
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this->image_index = this->u.ship.image_index;
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this->info.string_id = STR_80CC_MPS_OIL_TANKER + base;
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break;
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case VEH_AIRCRAFT:
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this->u.air = _orig_aircraft_vehicle_info[base];
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this->image_index = this->u.air.image_index;
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this->info.string_id = STR_80D7_SAMPSON_U52 + base;
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break;
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}
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}
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Engine::~Engine()
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{
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UnloadWagonOverrides(this);
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free(this->name);
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}
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void SetupEngines()
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{
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/* Copy original static engine data */
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memcpy(&_engine_info, &_orig_engine_info, sizeof(_orig_engine_info));
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memcpy(&_rail_vehicle_info, &_orig_rail_vehicle_info, sizeof(_orig_rail_vehicle_info));
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memcpy(&_ship_vehicle_info, &_orig_ship_vehicle_info, sizeof(_orig_ship_vehicle_info));
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memcpy(&_aircraft_vehicle_info, &_orig_aircraft_vehicle_info, sizeof(_orig_aircraft_vehicle_info));
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memcpy(&_road_vehicle_info, &_orig_road_vehicle_info, sizeof(_orig_road_vehicle_info));
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_Engine_pool.CleanPool();
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_Engine_pool.AddBlockToPool();
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/* Add type to engines */
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Engine* e = _engines;
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do e->type = VEH_TRAIN; while (++e < &_engines[ROAD_ENGINES_INDEX]);
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do e->type = VEH_ROAD; while (++e < &_engines[SHIP_ENGINES_INDEX]);
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do e->type = VEH_SHIP; while (++e < &_engines[AIRCRAFT_ENGINES_INDEX]);
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do e->type = VEH_AIRCRAFT; while (++e < &_engines[TOTAL_NUM_ENGINES]);
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/* Set up default engine names */
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for (EngineID engine = 0; engine < TOTAL_NUM_ENGINES; engine++) {
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EngineInfo *ei = &_engine_info[engine];
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ei->string_id = STR_8000_KIRBY_PAUL_TANK_STEAM + engine;
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}
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for (uint i = 0; i < lengthof(_orig_rail_vehicle_info); i++) new Engine(VEH_TRAIN, i);
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for (uint i = 0; i < lengthof(_orig_road_vehicle_info); i++) new Engine(VEH_ROAD, i);
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for (uint i = 0; i < lengthof(_orig_ship_vehicle_info); i++) new Engine(VEH_SHIP, i);
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for (uint i = 0; i < lengthof(_orig_aircraft_vehicle_info); i++) new Engine(VEH_AIRCRAFT, i);
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}
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@@ -90,7 +151,7 @@ static void CalcEngineReliability(Engine *e)
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/* Check for early retirement */
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if (e->player_avail != 0 && !_patches.never_expire_vehicles) {
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int retire_early = EngInfo(e - _engines)->retire_early;
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int retire_early = e->info.retire_early;
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uint retire_early_max_age = max(0, e->duration_phase_1 + e->duration_phase_2 - retire_early * 12);
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if (retire_early != 0 && age >= retire_early_max_age) {
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/* Early retirement is enabled and we're past the date... */
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@@ -124,11 +185,11 @@ static void CalcEngineReliability(Engine *e)
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void StartupEngines()
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{
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Engine *e;
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const EngineInfo *ei;
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/* Aging of vehicles stops, so account for that when starting late */
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const Date aging_date = min(_date, ConvertYMDToDate(YEAR_ENGINE_AGING_STOPS, 0, 1));
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for (e = _engines, ei = _engine_info; e != endof(_engines); e++, ei++) {
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FOR_ALL_ENGINES(e) {
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const EngineInfo *ei = &e->info;
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uint32 r;
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e->age = 0;
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@@ -224,13 +285,11 @@ static PlayerID GetBestPlayer(uint8 pp)
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void EnginesDailyLoop()
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{
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EngineID i;
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if (_cur_year >= YEAR_ENGINE_AGING_STOPS) return;
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for (i = 0; i != lengthof(_engines); i++) {
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Engine *e = &_engines[i];
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Engine *e;
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FOR_ALL_ENGINES(e) {
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EngineID i = e->index;
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if (e->flags & ENGINE_EXCLUSIVE_PREVIEW) {
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if (e->flags & ENGINE_OFFER_WINDOW_OPEN) {
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if (e->preview_player_rank != 0xFF && !--e->preview_wait) {
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@@ -282,14 +341,15 @@ CommandCost CmdWantEnginePreview(TileIndex tile, uint32 flags, uint32 p1, uint32
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/* Determine if an engine type is a wagon (and not a loco) */
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static bool IsWagon(EngineID index)
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{
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return index < NUM_TRAIN_ENGINES && RailVehInfo(index)->railveh_type == RAILVEH_WAGON;
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const Engine *e = GetEngine(index);
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return e->type == VEH_TRAIN && e->u.rail.railveh_type == RAILVEH_WAGON;
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}
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static void NewVehicleAvailable(Engine *e)
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{
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Vehicle *v;
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Player *p;
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EngineID index = e - _engines;
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EngineID index = e->index;
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/* In case the player didn't build the vehicle during the intro period,
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* prevent that player from getting future intro periods for a while. */
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@@ -326,7 +386,7 @@ static void NewVehicleAvailable(Engine *e)
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if (e->type == VEH_TRAIN) {
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/* maybe make another rail type available */
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RailType railtype = RailVehInfo(index)->railtype;
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RailType railtype = e->u.rail.railtype;
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assert(railtype < RAILTYPE_END);
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FOR_ALL_PLAYERS(p) {
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if (p->is_active) SetBit(p->avail_railtypes, railtype);
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@@ -334,7 +394,7 @@ static void NewVehicleAvailable(Engine *e)
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} else if (e->type == VEH_ROAD) {
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/* maybe make another road type available */
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FOR_ALL_PLAYERS(p) {
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if (p->is_active) SetBit(p->avail_roadtypes, HasBit(EngInfo(index)->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD);
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if (p->is_active) SetBit(p->avail_roadtypes, HasBit(e->info.misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD);
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}
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}
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AddNewsItem(index, NM_CALLBACK, NF_NONE, NT_NEW_VEHICLES, DNC_VEHICLEAVAIL, 0, 0);
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@@ -359,7 +419,7 @@ void EnginesMonthlyLoop()
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e->flags |= ENGINE_EXCLUSIVE_PREVIEW;
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/* Do not introduce new rail wagons */
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if (!IsWagon(e - _engines))
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if (!IsWagon(e->index))
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e->preview_player_rank = 1; // Give to the player with the highest rating.
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}
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}
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@@ -370,8 +430,9 @@ static bool IsUniqueEngineName(const char *name)
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{
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char buf[512];
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for (EngineID i = 0; i < TOTAL_NUM_ENGINES; i++) {
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SetDParam(0, i);
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const Engine *e;
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FOR_ALL_ENGINES(e) {
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SetDParam(0, e->index);
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GetString(buf, STR_ENGINE_NAME, lastof(buf));
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if (strcmp(buf, name) == 0) return false;
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}
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@@ -620,32 +681,77 @@ static const SaveLoad _engine_desc[] = {
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SLE_END()
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};
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static std::map<EngineID, Engine> _temp_engine;
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Engine *GetTempDataEngine(EngineID index)
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{
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return &_temp_engine[index];
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}
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static void Save_ENGN()
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{
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uint i;
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for (i = 0; i != lengthof(_engines); i++) {
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SlSetArrayIndex(i);
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SlObject(&_engines[i], _engine_desc);
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Engine *e;
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FOR_ALL_ENGINES(e) {
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SlSetArrayIndex(e->index);
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SlObject(e, _engine_desc);
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}
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}
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static void Load_ENGN()
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{
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/* As engine data is loaded before engines are initialized we need to load
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* this information into a temporary array. This is then copied into the
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* engine pool after processing NewGRFs by CopyTempEngineData(). */
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int index;
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while ((index = SlIterateArray()) != -1) {
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SlObject(GetEngine(index), _engine_desc);
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Engine *e = GetTempDataEngine(index);
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SlObject(e, _engine_desc);
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}
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}
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/**
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* Copy data from temporary engine array into the real engine pool.
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*/
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void CopyTempEngineData()
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{
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Engine *e;
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FOR_ALL_ENGINES(e) {
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if (e->index >= _temp_engine.size()) break;
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const Engine *se = GetTempDataEngine(e->index);
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e->intro_date = se->intro_date;
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e->age = se->age;
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e->reliability = se->reliability;
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e->reliability_spd_dec = se->reliability_spd_dec;
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e->reliability_start = se->reliability_start;
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e->reliability_max = se->reliability_max;
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e->reliability_final = se->reliability_final;
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e->duration_phase_1 = se->duration_phase_1;
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e->duration_phase_2 = se->duration_phase_2;
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e->duration_phase_3 = se->duration_phase_3;
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e->lifelength = se->lifelength;
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e->flags = se->flags;
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e->preview_player_rank = se->preview_player_rank;
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e->preview_wait = se->preview_wait;
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e->player_avail = se->player_avail;
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if (se->name != NULL) e->name = strdup(se->name);
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}
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/* Get rid of temporary data */
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_temp_engine.clear();
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}
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static void Load_ENGS()
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{
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StringID names[TOTAL_NUM_ENGINES];
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/* Load old separate String ID list into a temporary array. This
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* was always 256 entries. */
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StringID names[256];
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SlArray(names, lengthof(names), SLE_STRINGID);
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/* Copy each string into the temporary engine array. */
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for (EngineID engine = 0; engine < lengthof(names); engine++) {
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Engine *e = GetEngine(engine);
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Engine *e = GetTempDataEngine(engine);
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e->name = CopyFromOldName(names[engine]);
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}
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}
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@@ -661,10 +767,4 @@ void InitializeEngines()
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/* Clean the engine renew pool and create 1 block in it */
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_EngineRenew_pool.CleanPool();
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_EngineRenew_pool.AddBlockToPool();
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Engine *e;
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FOR_ALL_ENGINES(e) {
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free(e->name);
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e->name = NULL;
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}
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}
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