(svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
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88
src/engine_base.h
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88
src/engine_base.h
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/* $Id$ */
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/** @file engine_base.h Base class for engines. */
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#ifndef ENGINE_BASE_H
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#define ENGINE_BASE_H
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#include "engine_type.h"
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#include "oldpool.h"
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DECLARE_OLD_POOL(Engine, Engine, 6, 10000)
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struct Engine : PoolItem<Engine, EngineID, &_Engine_pool> {
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char *name; ///< Custom name of engine
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Date intro_date;
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Date age;
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uint16 reliability;
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uint16 reliability_spd_dec;
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uint16 reliability_start, reliability_max, reliability_final;
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uint16 duration_phase_1, duration_phase_2, duration_phase_3;
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byte lifelength;
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byte flags;
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uint8 preview_player_rank;
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byte preview_wait;
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byte player_avail;
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uint8 image_index; ///< Original vehicle image index
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VehicleType type; ///< type, ie VEH_ROAD, VEH_TRAIN, etc.
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EngineInfo info;
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union {
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RailVehicleInfo rail;
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RoadVehicleInfo road;
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ShipVehicleInfo ship;
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AircraftVehicleInfo air;
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} u;
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/* NewGRF related data */
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const struct GRFFile *grffile;
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const struct SpriteGroup *group[NUM_CARGO + 2];
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uint16 internal_id; ///< ID within the GRF file
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uint16 overrides_count;
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struct WagonOverride *overrides;
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uint16 list_position;
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Engine();
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Engine(VehicleType type, EngineID base);
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~Engine();
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inline bool IsValid() const { return this->info.climates != 0; }
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};
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static inline bool IsEngineIndex(uint index)
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{
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return index < GetEnginePoolSize();
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}
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#define FOR_ALL_ENGINES_FROM(e, start) for (e = GetEngine(start); e != NULL; e = (e->index + 1U < GetEnginePoolSize()) ? GetEngine(e->index + 1U) : NULL) if (e->IsValid())
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#define FOR_ALL_ENGINES(e) FOR_ALL_ENGINES_FROM(e, 0)
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#define FOR_ALL_ENGINES_OF_TYPE(e, engine_type) FOR_ALL_ENGINES(e) if (e->type == engine_type)
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static inline const EngineInfo *EngInfo(EngineID e)
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{
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return &GetEngine(e)->info;
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}
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static inline const RailVehicleInfo *RailVehInfo(EngineID e)
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{
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return &GetEngine(e)->u.rail;
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}
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static inline const RoadVehicleInfo *RoadVehInfo(EngineID e)
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{
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return &GetEngine(e)->u.road;
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}
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static inline const ShipVehicleInfo *ShipVehInfo(EngineID e)
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{
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return &GetEngine(e)->u.ship;
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}
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static inline const AircraftVehicleInfo *AircraftVehInfo(EngineID e)
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{
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return &GetEngine(e)->u.air;
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}
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#endif /* ENGINE_TYPE_H */
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