(svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
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@@ -53,11 +53,10 @@ enum VehicleTrigger {
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};
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void TriggerVehicle(Vehicle *veh, VehicleTrigger trigger);
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void UnloadWagonOverrides();
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void UnloadCustomEngineSprites();
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void UnloadWagonOverrides(Engine *e);
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void ResetEngineListOrder();
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uint16 ListPositionOfEngine(EngineID engine);
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uint ListPositionOfEngine(EngineID engine);
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void AlterRailVehListOrder(EngineID engine, EngineID target);
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void CommitRailVehListOrderChanges();
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#endif /* NEWGRF_ENGINE_H */
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