(svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.

This commit is contained in:
peter1138
2008-04-29 21:31:29 +00:00
parent 1d01390fa6
commit a00371c8db
49 changed files with 654 additions and 435 deletions

View File

@@ -1330,18 +1330,19 @@ static const OldChunks engine_chunk[] = {
static bool LoadOldEngine(LoadgameState *ls, int num)
{
if (!LoadChunk(ls, GetEngine(num), engine_chunk)) return false;
Engine *e = GetTempDataEngine(num);
if (!LoadChunk(ls, e, engine_chunk)) return false;
/* Make sure wagons are marked as do-not-age */
if ((num >= 27 && num < 54) || (num >= 57 && num < 84) || (num >= 89 && num < 116))
GetEngine(num)->age = 0xFFFF;
e->age = 0xFFFF;
return true;
}
static bool LoadOldEngineName(LoadgameState *ls, int num)
{
Engine *e = GetEngine(num);
Engine *e = GetTempDataEngine(num);
e->name = CopyFromOldName(RemapOldStringID(ReadUint16(ls)));
return true;
}