(svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
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@@ -70,7 +70,7 @@ struct Player {
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bool renew_keep_length;
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int16 engine_renew_months;
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uint32 engine_renew_money;
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uint16 num_engines[TOTAL_NUM_ENGINES]; ///< caches the number of engines of each type the player owns (no need to save this)
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uint16 *num_engines; ///< caches the number of engines of each type the player owns (no need to save this)
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};
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struct PlayerMoneyBackup {
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