(svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.

This commit is contained in:
peter1138
2008-04-29 21:31:29 +00:00
parent 1d01390fa6
commit a00371c8db
49 changed files with 654 additions and 435 deletions

View File

@@ -70,7 +70,7 @@ struct Player {
bool renew_keep_length;
int16 engine_renew_months;
uint32 engine_renew_money;
uint16 num_engines[TOTAL_NUM_ENGINES]; ///< caches the number of engines of each type the player owns (no need to save this)
uint16 *num_engines; ///< caches the number of engines of each type the player owns (no need to save this)
};
struct PlayerMoneyBackup {