(svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
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@@ -5,6 +5,7 @@
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#include "stdafx.h"
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#include "openttd.h"
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#include "engine_func.h"
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#include "engine_base.h"
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#include "player_func.h"
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#include "player_gui.h"
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#include "town.h"
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@@ -26,6 +27,7 @@
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#include "date_func.h"
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#include "vehicle_func.h"
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#include "sound_func.h"
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#include "core/alloc_func.hpp"
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#include "autoreplace_func.h"
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#include "autoreplace_gui.h"
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#include "string_func.h"
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@@ -548,7 +550,8 @@ Player *DoStartupNewPlayer(bool is_ai)
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if (is_ai && (!_networking || _network_server) && _ai.enabled)
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AI_StartNewAI(p->index);
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memset(p->num_engines, 0, sizeof(p->num_engines));
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free(p->num_engines);
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p->num_engines = CallocT<uint16>(GetEnginePoolSize());
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return p;
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}
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