(svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
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@@ -1985,9 +1985,9 @@ bool CanBuildVehicleInfrastructure(VehicleType type)
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/* We can build vehicle infrastructure when we may build the vehicle type */
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if (max > 0) {
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/* Can we actually build the vehicle type? */
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EngineID eid;
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FOR_ALL_ENGINEIDS_OF_TYPE(eid, type) {
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if (HasBit(GetEngine(eid)->player_avail, _local_player)) return true;
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const Engine *e;
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FOR_ALL_ENGINES_OF_TYPE(e, type) {
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if (HasBit(e->player_avail, _local_player)) return true;
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}
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return false;
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}
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