(svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.

This commit is contained in:
peter1138
2008-04-29 21:31:29 +00:00
parent 1d01390fa6
commit a00371c8db
49 changed files with 654 additions and 435 deletions

View File

@@ -1985,9 +1985,9 @@ bool CanBuildVehicleInfrastructure(VehicleType type)
/* We can build vehicle infrastructure when we may build the vehicle type */
if (max > 0) {
/* Can we actually build the vehicle type? */
EngineID eid;
FOR_ALL_ENGINEIDS_OF_TYPE(eid, type) {
if (HasBit(GetEngine(eid)->player_avail, _local_player)) return true;
const Engine *e;
FOR_ALL_ENGINES_OF_TYPE(e, type) {
if (HasBit(e->player_avail, _local_player)) return true;
}
return false;
}