Codechange: move script settings to std::string
This commit is contained in:
@@ -1682,8 +1682,7 @@ static void AISaveConfig(IniFile *ini, const char *grpname)
|
||||
for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
|
||||
AIConfig *config = AIConfig::GetConfig(c, AIConfig::SSS_FORCE_NEWGAME);
|
||||
const char *name;
|
||||
char value[1024];
|
||||
config->SettingsToString(value, lastof(value));
|
||||
std::string value = config->SettingsToString();
|
||||
|
||||
if (config->HasScript()) {
|
||||
name = config->GetName();
|
||||
@@ -1705,8 +1704,7 @@ static void GameSaveConfig(IniFile *ini, const char *grpname)
|
||||
|
||||
GameConfig *config = GameConfig::GetConfig(AIConfig::SSS_FORCE_NEWGAME);
|
||||
const char *name;
|
||||
char value[1024];
|
||||
config->SettingsToString(value, lastof(value));
|
||||
std::string value = config->SettingsToString();
|
||||
|
||||
if (config->HasScript()) {
|
||||
name = config->GetName();
|
||||
|
Reference in New Issue
Block a user