(svn r12824) -Codechange: Standardise routines for drawing vehicle images, using correct types and less duplication.

This commit is contained in:
peter1138
2008-04-21 20:50:58 +00:00
parent f43661e790
commit a05e9b4c6b
9 changed files with 114 additions and 126 deletions

View File

@@ -58,20 +58,23 @@ static inline TrackBits GetTileShipTrackStatus(TileIndex tile)
return TrackStatusToTrackBits(GetTileTrackStatus(tile, TRANSPORT_WATER, 0));
}
void DrawShipEngine(int x, int y, EngineID engine, SpriteID pal)
static SpriteID GetShipIcon(EngineID engine)
{
int spritenum = ShipVehInfo(engine)->image_index;
uint8 spritenum = ShipVehInfo(engine)->image_index;
if (is_custom_sprite(spritenum)) {
int sprite = GetCustomVehicleIcon(engine, DIR_W);
SpriteID sprite = GetCustomVehicleIcon(engine, DIR_W);
if (sprite != 0) return sprite;
if (sprite != 0) {
DrawSprite(sprite, pal, x, y);
return;
}
spritenum = _orig_ship_vehicle_info[engine - SHIP_ENGINES_INDEX].image_index;
}
DrawSprite(6 + _ship_sprites[spritenum], pal, x, y);
return 6 + _ship_sprites[spritenum];
}
void DrawShipEngine(int x, int y, EngineID engine, SpriteID pal)
{
DrawSprite(GetShipIcon(engine), pal, x, y);
}
/** Get the size of the sprite of a ship sprite heading west (used for lists)
@@ -81,35 +84,23 @@ void DrawShipEngine(int x, int y, EngineID engine, SpriteID pal)
*/
void GetShipSpriteSize(EngineID engine, uint &width, uint &height)
{
SpriteID spritenum = ShipVehInfo(engine)->image_index;
SpriteID custom_sprite = 0;
if (is_custom_sprite(spritenum)) {
custom_sprite = GetCustomVehicleIcon(engine, DIR_W);
spritenum = _orig_ship_vehicle_info[engine - SHIP_ENGINES_INDEX].image_index;
}
if (custom_sprite == 0) {
spritenum = 6 + _ship_sprites[spritenum];
} else {
spritenum = custom_sprite;
}
const Sprite *spr = GetSprite(spritenum);
const Sprite *spr = GetSprite(GetShipIcon(engine));
width = spr->width;
height = spr->height;
}
int Ship::GetImage(Direction direction) const
SpriteID Ship::GetImage(Direction direction) const
{
int spritenum = this->spritenum;
uint8 spritenum = this->spritenum;
if (is_custom_sprite(spritenum)) {
int sprite = GetCustomVehicleSprite(this, direction);
SpriteID sprite = GetCustomVehicleSprite(this, direction);
if (sprite != 0) return sprite;
spritenum = _orig_ship_vehicle_info[this->engine_type - SHIP_ENGINES_INDEX].image_index;
}
return _ship_sprites[spritenum] + direction;
}