Change: Remove direction parameter from Vehicle::UpdateDeltaXY. (#6792)
The value is either unused or always the same as this->direction.
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@@ -32,7 +32,7 @@ struct EffectVehicle FINAL : public SpecializedVehicle<EffectVehicle, VEH_EFFECT
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/** We want to 'destruct' the right class. */
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virtual ~EffectVehicle() {}
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void UpdateDeltaXY(Direction direction);
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void UpdateDeltaXY();
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bool Tick();
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TransparencyOption GetTransparencyOption() const;
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};
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