(svn r18052) -Codechange/Fix: make the 'pause' chat message when actually executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state doesn't change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are.
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@@ -1762,12 +1762,7 @@ STR_NETWORK_ERROR_CLIENT_SERVER_FULL :a szerver megte
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############ End of leave-in-this-order
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# Network related errors
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STR_NETWORK_SERVER_MESSAGE :*** {2:STRING}
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############ Leave those lines in this order!!
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STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS :Játék felfüggesztve (nincs elég játékos)
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS :Játék elindítva (van elég játékos)
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STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT :Játék felfüggesztve (kapcsolódó kliens)
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STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT :Játék elindítva (a kliens sikeresen csatlakozott)
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############ End of leave-in-this-order
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STR_NETWORK_MESSAGE_CLIENT_LEAVING :kilépés
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STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} csatlakozott a játékhoz
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