(svn r18052) -Codechange/Fix: make the 'pause' chat message when actually executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state doesn't change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are.
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		| @@ -891,7 +891,6 @@ STR_NETWORK_START_SERVER_LANGUAGE_COMBO                         :{BLACK}{STRING} | ||||
| ############ End of leave-in-this-order | ||||
|  | ||||
| # Network related errors | ||||
| STR_NETWORK_SERVER_MESSAGE                                      :*** {2:STRING} | ||||
| ############ Leave those lines in this order!! | ||||
| ############ End of leave-in-this-order | ||||
|  | ||||
|   | ||||
| @@ -1045,7 +1045,6 @@ STR_NETWORK_ERROR_CLIENT_SAVEGAME                               :koe it lân net | ||||
| ############ End of leave-in-this-order | ||||
|  | ||||
| # Network related errors | ||||
| STR_NETWORK_SERVER_MESSAGE                                      :*** {2:STRING} | ||||
| ############ Leave those lines in this order!! | ||||
| ############ End of leave-in-this-order | ||||
| STR_NETWORK_MESSAGE_CLIENT_JOINED_ID                            :*** {STRING} der is ien bykommen(Client #{2:NUM}) | ||||
|   | ||||
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