(svn r18052) -Codechange/Fix: make the 'pause' chat message when actually executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state doesn't change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are.
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@@ -17,6 +17,7 @@
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#include "../console_type.h"
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#include "../gfx_type.h"
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#include "../core/smallvec_type.hpp"
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#include "../openttd.h"
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#ifdef ENABLE_NETWORK
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@@ -56,6 +57,7 @@ bool NetworkCompanyIsPassworded(CompanyID company_id);
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bool NetworkMaxCompaniesReached();
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bool NetworkMaxSpectatorsReached();
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void NetworkPrintClients();
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void NetworkHandlePauseChange(PauseMode prev_mode, PauseMode changed_mode);
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/*** Commands ran by the server ***/
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void NetworkServerMonthlyLoop();
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