(svn r12134) -Change: count the number of ticks a vehicle was running this day to calculate running cost
-Fix [FS#1739]: vehicle profit is now counted with 8bit fract, so it is now shown properly in the vehicle details window
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@@ -112,8 +112,8 @@ static void AiStateVehLoop(Player *p)
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/* not profitable? */
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if (v->age >= 730 &&
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v->profit_last_year < _price.station_value * 5 &&
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v->profit_this_year < _price.station_value * 5) {
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v->profit_last_year >> 8 < _price.station_value * 5 &&
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v->profit_this_year >> 8 < _price.station_value * 5) {
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_players_ai[p->index].state_counter = 0;
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_players_ai[p->index].state = AIS_SELL_VEHICLE;
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_players_ai[p->index].cur_veh = v;
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@@ -1252,7 +1252,7 @@ static void AiNew_CheckVehicle(Player *p, Vehicle *v)
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if (v->age > 360) {
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// If both years together are not more than AI_MINIMUM_ROUTE_PROFIT,
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// it is not worth the line I guess...
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if (v->profit_last_year + v->profit_this_year < AI_MINIMUM_ROUTE_PROFIT ||
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if ((v->profit_last_year + v->profit_this_year) >> 8 < AI_MINIMUM_ROUTE_PROFIT ||
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(v->reliability * 100 >> 16) < 40) {
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// There is a possibility that the route is fucked up...
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if (v->cargo.DaysInTransit() > AI_VEHICLE_LOST_DAYS) {
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