Codechange: Replace mishmash of types for widget index with WidgetID.
Indices were stored as int, but often passed around as uint/uint8_t and casts. Now they should all use WidgetID.
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committed by
Peter Nelson

parent
fd84f73323
commit
a0dfb76e34
@@ -65,7 +65,7 @@ struct EndGameHighScoreBaseWindow : Window {
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return pt;
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}
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void OnClick([[maybe_unused]] Point pt, [[maybe_unused]] int widget, [[maybe_unused]] int click_count) override
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void OnClick([[maybe_unused]] Point pt, [[maybe_unused]] WidgetID widget, [[maybe_unused]] int click_count) override
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{
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this->Close();
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}
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