Codechange: Replace mishmash of types for widget index with WidgetID.
Indices were stored as int, but often passed around as uint/uint8_t and casts. Now they should all use WidgetID.
This commit is contained in:

committed by
Peter Nelson

parent
fd84f73323
commit
a0dfb76e34
@@ -282,7 +282,7 @@ struct SelectGameWindow : public Window {
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this->GetWidget<NWidgetStacked>(WID_SGI_TRANSLATION_SELECTION)->SetDisplayedPlane(missing_lang ? 0 : SZSP_NONE);
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}
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void DrawWidget(const Rect &r, int widget) const override
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void DrawWidget(const Rect &r, WidgetID widget) const override
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{
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switch (widget) {
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case WID_SGI_BASESET:
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@@ -297,7 +297,7 @@ struct SelectGameWindow : public Window {
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}
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}
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void UpdateWidgetSize(int widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
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void UpdateWidgetSize(WidgetID widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
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{
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switch (widget) {
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case WID_SGI_TEMPERATE_LANDSCAPE: case WID_SGI_ARCTIC_LANDSCAPE:
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@@ -325,7 +325,7 @@ struct SelectGameWindow : public Window {
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if (changed) this->ReInit(0, 0, this->flags & WF_CENTERED);
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}
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void OnClick([[maybe_unused]] Point pt, int widget, [[maybe_unused]] int click_count) override
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void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
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{
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/* Do not create a network server when you (just) have closed one of the game
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* creation/load windows for the network server. */
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