Codechange: Replace mishmash of types for widget index with WidgetID.
Indices were stored as int, but often passed around as uint/uint8_t and casts. Now they should all use WidgetID.
This commit is contained in:

committed by
Peter Nelson

parent
fd84f73323
commit
a0dfb76e34
@@ -109,7 +109,7 @@ public:
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* @param list List of items
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* @param def Default item
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*/
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static void PopupMainToolbarMenu(Window *w, int widget, DropDownList &&list, int def)
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static void PopupMainToolbarMenu(Window *w, WidgetID widget, DropDownList &&list, int def)
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{
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ShowDropDownList(w, std::move(list), def, widget, 0, true);
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if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
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@@ -121,7 +121,7 @@ static void PopupMainToolbarMenu(Window *w, int widget, DropDownList &&list, int
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* @param widget Toolbar button
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* @param strings List of strings for each item in the menu
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*/
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static void PopupMainToolbarMenu(Window *w, int widget, const std::initializer_list<StringID> &strings)
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static void PopupMainToolbarMenu(Window *w, WidgetID widget, const std::initializer_list<StringID> &strings)
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{
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DropDownList list;
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int i = 0;
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@@ -147,7 +147,7 @@ static const int CTMN_SPECTATOR = -3; ///< Show a company window as spectator
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* @param widget The button widget id.
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* @param grey A bitbask of which items to mark as disabled.
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*/
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static void PopupMainCompanyToolbMenu(Window *w, int widget, int grey = 0)
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static void PopupMainCompanyToolbMenu(Window *w, WidgetID widget, int grey = 0)
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{
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DropDownList list;
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@@ -820,7 +820,7 @@ static CallBackFunction MenuClickShowAir(int index)
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static CallBackFunction ToolbarZoomInClick(Window *w)
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{
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if (DoZoomInOutWindow(ZOOM_IN, GetMainWindow())) {
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w->HandleButtonClick((_game_mode == GM_EDITOR) ? (byte)WID_TE_ZOOM_IN : (byte)WID_TN_ZOOM_IN);
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w->HandleButtonClick((_game_mode == GM_EDITOR) ? (WidgetID)WID_TE_ZOOM_IN : (WidgetID)WID_TN_ZOOM_IN);
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if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
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}
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return CBF_NONE;
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@@ -831,7 +831,7 @@ static CallBackFunction ToolbarZoomInClick(Window *w)
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static CallBackFunction ToolbarZoomOutClick(Window *w)
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{
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if (DoZoomInOutWindow(ZOOM_OUT, GetMainWindow())) {
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w->HandleButtonClick((_game_mode == GM_EDITOR) ? (byte)WID_TE_ZOOM_OUT : (byte)WID_TN_ZOOM_OUT);
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w->HandleButtonClick((_game_mode == GM_EDITOR) ? (WidgetID)WID_TE_ZOOM_OUT : (WidgetID)WID_TN_ZOOM_OUT);
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if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
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}
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return CBF_NONE;
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@@ -980,7 +980,7 @@ static CallBackFunction MenuClickForest(int index)
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static CallBackFunction ToolbarMusicClick(Window *w)
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{
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PopupMainToolbarMenu(w, _game_mode == GM_EDITOR ? (int)WID_TE_MUSIC_SOUND : (int)WID_TN_MUSIC_SOUND, {STR_TOOLBAR_SOUND_MUSIC});
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PopupMainToolbarMenu(w, _game_mode == GM_EDITOR ? (WidgetID)WID_TE_MUSIC_SOUND : (WidgetID)WID_TN_MUSIC_SOUND, {STR_TOOLBAR_SOUND_MUSIC});
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return CBF_NONE;
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}
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@@ -1035,13 +1035,13 @@ static CallBackFunction PlaceLandBlockInfo()
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static CallBackFunction ToolbarHelpClick(Window *w)
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{
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if (_settings_client.gui.newgrf_developer_tools) {
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PopupMainToolbarMenu(w, _game_mode == GM_EDITOR ? (int)WID_TE_HELP : (int)WID_TN_HELP, {STR_ABOUT_MENU_LAND_BLOCK_INFO,
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PopupMainToolbarMenu(w, _game_mode == GM_EDITOR ? (WidgetID)WID_TE_HELP : (WidgetID)WID_TN_HELP, {STR_ABOUT_MENU_LAND_BLOCK_INFO,
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STR_ABOUT_MENU_HELP, STR_NULL, STR_ABOUT_MENU_TOGGLE_CONSOLE, STR_ABOUT_MENU_AI_DEBUG,
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STR_ABOUT_MENU_SCREENSHOT, STR_ABOUT_MENU_SHOW_FRAMERATE, STR_ABOUT_MENU_ABOUT_OPENTTD,
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STR_ABOUT_MENU_SPRITE_ALIGNER, STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES, STR_ABOUT_MENU_TOGGLE_DIRTY_BLOCKS,
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STR_ABOUT_MENU_TOGGLE_WIDGET_OUTLINES});
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} else {
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PopupMainToolbarMenu(w, _game_mode == GM_EDITOR ? (int)WID_TE_HELP : (int)WID_TN_HELP, {STR_ABOUT_MENU_LAND_BLOCK_INFO,
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PopupMainToolbarMenu(w, _game_mode == GM_EDITOR ? (WidgetID)WID_TE_HELP : (WidgetID)WID_TN_HELP, {STR_ABOUT_MENU_LAND_BLOCK_INFO,
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STR_ABOUT_MENU_HELP, STR_NULL, STR_ABOUT_MENU_TOGGLE_CONSOLE, STR_ABOUT_MENU_AI_DEBUG,
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STR_ABOUT_MENU_SCREENSHOT, STR_ABOUT_MENU_SHOW_FRAMERATE, STR_ABOUT_MENU_ABOUT_OPENTTD});
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}
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@@ -1143,7 +1143,7 @@ static CallBackFunction ToolbarSwitchClick(Window *w)
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}
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w->ReInit();
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w->SetWidgetLoweredState(_game_mode == GM_EDITOR ? (uint)WID_TE_SWITCH_BAR : (uint)WID_TN_SWITCH_BAR, _toolbar_mode == TB_LOWER);
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w->SetWidgetLoweredState(_game_mode == GM_EDITOR ? (WidgetID)WID_TE_SWITCH_BAR : (WidgetID)WID_TN_SWITCH_BAR, _toolbar_mode == TB_LOWER);
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if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
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return CBF_NONE;
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}
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@@ -1379,7 +1379,7 @@ public:
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/* Figure out what are the visible buttons */
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uint arrangable_count, button_count, spacer_count;
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const byte *arrangement = GetButtonArrangement(given_width, arrangable_count, button_count, spacer_count);
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const WidgetID *arrangement = GetButtonArrangement(given_width, arrangable_count, button_count, spacer_count);
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/* Create us ourselves a quick lookup table */
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NWidgetBase *widgets[WID_TN_END];
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@@ -1397,7 +1397,7 @@ public:
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uint button_i = 0;
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/* Index into the arrangement indices. The macro lastof cannot be used here! */
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const byte *cur_wid = rtl ? &arrangement[arrangable_count - 1] : arrangement;
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const WidgetID *cur_wid = rtl ? &arrangement[arrangable_count - 1] : arrangement;
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for (uint i = 0; i < arrangable_count; i++) {
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NWidgetBase *child_wid = widgets[*cur_wid];
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/* If we have to give space to the spacers, do that */
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@@ -1448,12 +1448,12 @@ public:
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* @param spacer_count output of the number of spacers.
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* @return the button configuration.
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*/
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virtual const byte *GetButtonArrangement(uint &width, uint &arrangable_count, uint &button_count, uint &spacer_count) const = 0;
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virtual const WidgetID *GetButtonArrangement(uint &width, uint &arrangable_count, uint &button_count, uint &spacer_count) const = 0;
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};
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/** Container for the 'normal' main toolbar */
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class NWidgetMainToolbarContainer : public NWidgetToolbarContainer {
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const byte *GetButtonArrangement(uint &width, uint &arrangable_count, uint &button_count, uint &spacer_count) const override
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const WidgetID *GetButtonArrangement(uint &width, uint &arrangable_count, uint &button_count, uint &spacer_count) const override
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{
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static const uint SMALLEST_ARRANGEMENT = 14;
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static const uint BIGGEST_ARRANGEMENT = 20;
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@@ -1464,7 +1464,7 @@ class NWidgetMainToolbarContainer : public NWidgetToolbarContainer {
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* pause button appearing on the right of the lower toolbar and weird resizing of the widgets even if there is
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* enough space.
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*/
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static const byte arrange14[] = {
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static const WidgetID arrange14[] = {
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WID_TN_PAUSE,
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WID_TN_FAST_FORWARD,
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WID_TN_TRAINS,
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@@ -1495,7 +1495,7 @@ class NWidgetMainToolbarContainer : public NWidgetToolbarContainer {
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WID_TN_HELP,
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WID_TN_SWITCH_BAR,
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};
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static const byte arrange15[] = {
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static const WidgetID arrange15[] = {
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WID_TN_PAUSE,
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WID_TN_FAST_FORWARD,
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WID_TN_SMALL_MAP,
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@@ -1528,7 +1528,7 @@ class NWidgetMainToolbarContainer : public NWidgetToolbarContainer {
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WID_TN_HELP,
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WID_TN_SWITCH_BAR,
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};
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static const byte arrange16[] = {
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static const WidgetID arrange16[] = {
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WID_TN_PAUSE,
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WID_TN_FAST_FORWARD,
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WID_TN_SETTINGS,
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@@ -1563,7 +1563,7 @@ class NWidgetMainToolbarContainer : public NWidgetToolbarContainer {
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WID_TN_ZOOM_OUT,
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WID_TN_SWITCH_BAR,
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};
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static const byte arrange17[] = {
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static const WidgetID arrange17[] = {
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WID_TN_PAUSE,
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WID_TN_FAST_FORWARD,
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WID_TN_SETTINGS,
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@@ -1600,7 +1600,7 @@ class NWidgetMainToolbarContainer : public NWidgetToolbarContainer {
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WID_TN_ZOOM_OUT,
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WID_TN_SWITCH_BAR,
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};
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static const byte arrange18[] = {
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static const WidgetID arrange18[] = {
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WID_TN_PAUSE,
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WID_TN_FAST_FORWARD,
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WID_TN_SETTINGS,
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@@ -1639,7 +1639,7 @@ class NWidgetMainToolbarContainer : public NWidgetToolbarContainer {
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WID_TN_ZOOM_OUT,
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WID_TN_SWITCH_BAR,
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};
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static const byte arrange19[] = {
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static const WidgetID arrange19[] = {
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WID_TN_PAUSE,
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WID_TN_FAST_FORWARD,
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WID_TN_SETTINGS,
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@@ -1680,7 +1680,7 @@ class NWidgetMainToolbarContainer : public NWidgetToolbarContainer {
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WID_TN_ZOOM_OUT,
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WID_TN_SWITCH_BAR,
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};
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static const byte arrange20[] = {
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static const WidgetID arrange20[] = {
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WID_TN_PAUSE,
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WID_TN_FAST_FORWARD,
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WID_TN_SETTINGS,
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@@ -1723,7 +1723,7 @@ class NWidgetMainToolbarContainer : public NWidgetToolbarContainer {
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WID_TN_ZOOM_OUT,
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WID_TN_SWITCH_BAR,
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};
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static const byte arrange_all[] = {
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static const WidgetID arrange_all[] = {
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WID_TN_PAUSE,
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WID_TN_FAST_FORWARD,
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WID_TN_SETTINGS,
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@@ -1765,7 +1765,7 @@ class NWidgetMainToolbarContainer : public NWidgetToolbarContainer {
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}
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/* Introduce the split toolbar */
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static const byte * const arrangements[] = { arrange14, arrange15, arrange16, arrange17, arrange18, arrange19, arrange20 };
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static const WidgetID * const arrangements[] = { arrange14, arrange15, arrange16, arrange17, arrange18, arrange19, arrange20 };
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button_count = arrangable_count = full_buttons;
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spacer_count = this->spacers;
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@@ -1792,9 +1792,9 @@ class NWidgetScenarioToolbarContainer : public NWidgetToolbarContainer {
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}
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}
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const byte *GetButtonArrangement(uint &width, uint &arrangable_count, uint &button_count, uint &spacer_count) const override
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const WidgetID *GetButtonArrangement(uint &width, uint &arrangable_count, uint &button_count, uint &spacer_count) const override
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{
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static const byte arrange_all[] = {
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static const WidgetID arrange_all[] = {
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WID_TE_PAUSE,
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WID_TE_FAST_FORWARD,
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WID_TE_SETTINGS,
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@@ -1815,7 +1815,7 @@ class NWidgetScenarioToolbarContainer : public NWidgetToolbarContainer {
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WID_TE_MUSIC_SOUND,
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WID_TE_HELP,
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};
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static const byte arrange_nopanel[] = {
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static const WidgetID arrange_nopanel[] = {
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WID_TE_PAUSE,
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WID_TE_FAST_FORWARD,
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WID_TE_SETTINGS,
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@@ -1835,7 +1835,7 @@ class NWidgetScenarioToolbarContainer : public NWidgetToolbarContainer {
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WID_TE_MUSIC_SOUND,
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WID_TE_HELP,
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};
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static const byte arrange_switch[] = {
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static const WidgetID arrange_switch[] = {
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WID_TE_DATE_PANEL,
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WID_TE_SMALL_MAP,
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WID_TE_LAND_GENERATE,
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@@ -1962,12 +1962,12 @@ struct MainToolbarWindow : Window {
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this->DrawWidgets();
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}
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void OnClick([[maybe_unused]] Point pt, int widget, [[maybe_unused]] int click_count) override
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void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
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{
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if (_game_mode != GM_MENU && !this->IsWidgetDisabled(widget)) _toolbar_button_procs[widget](this);
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}
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void OnDropdownSelect(int widget, int index) override
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void OnDropdownSelect(WidgetID widget, int index) override
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{
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CallBackFunction cbf = _menu_clicked_procs[widget](index);
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if (cbf != CBF_NONE) _last_started_action = cbf;
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@@ -2060,7 +2060,7 @@ struct MainToolbarWindow : Window {
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{
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/* We do not want to automatically raise the pause, fast forward and
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* switchbar buttons; they have to stay down when pressed etc. */
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for (uint i = WID_TN_SETTINGS; i < WID_TN_SWITCH_BAR; i++) {
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for (WidgetID i = WID_TN_SETTINGS; i < WID_TN_SWITCH_BAR; i++) {
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this->RaiseWidgetWhenLowered(i);
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}
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}
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@@ -2158,7 +2158,7 @@ static NWidgetBase *MakeMainToolbar()
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};
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NWidgetMainToolbarContainer *hor = new NWidgetMainToolbarContainer();
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for (uint i = 0; i < WID_TN_END; i++) {
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for (WidgetID i = 0; i < WID_TN_END; i++) {
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switch (i) {
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case WID_TN_SMALL_MAP:
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case WID_TN_FINANCES:
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@@ -2296,7 +2296,7 @@ struct ScenarioEditorToolbarWindow : Window {
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this->DrawWidgets();
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}
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void SetStringParameters(int widget) const override
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void SetStringParameters(WidgetID widget) const override
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{
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switch (widget) {
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case WID_TE_DATE:
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@@ -2305,7 +2305,7 @@ struct ScenarioEditorToolbarWindow : Window {
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}
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}
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void DrawWidget(const Rect &r, int widget) const override
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void DrawWidget(const Rect &r, WidgetID widget) const override
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{
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switch (widget) {
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case WID_TE_SPACER: {
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@@ -2321,7 +2321,7 @@ struct ScenarioEditorToolbarWindow : Window {
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}
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}
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void UpdateWidgetSize(int widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
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void UpdateWidgetSize(WidgetID widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
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{
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switch (widget) {
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case WID_TE_SPACER:
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@@ -2335,14 +2335,14 @@ struct ScenarioEditorToolbarWindow : Window {
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}
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}
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void OnClick([[maybe_unused]] Point pt, int widget, [[maybe_unused]] int click_count) override
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void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
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{
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if (_game_mode == GM_MENU) return;
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CallBackFunction cbf = _scen_toolbar_button_procs[widget](this);
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if (cbf != CBF_NONE) _last_started_action = cbf;
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}
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void OnDropdownSelect(int widget, int index) override
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void OnDropdownSelect(WidgetID widget, int index) override
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{
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CallBackFunction cbf = _scen_toolbar_dropdown_procs[widget](index);
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if (cbf != CBF_NONE) _last_started_action = cbf;
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