Codechange: Replace mishmash of types for widget index with WidgetID.
Indices were stored as int, but often passed around as uint/uint8_t and casts. Now they should all use WidgetID.
This commit is contained in:

committed by
Peter Nelson

parent
fd84f73323
commit
a0dfb76e34
@@ -152,7 +152,7 @@ public:
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this->FinishInitNested(window_number);
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}
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void UpdateWidgetSize(int widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
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void UpdateWidgetSize(WidgetID widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
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{
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if (widget >= WID_BT_TYPE_BUTTON_FIRST) {
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/* Ensure tree type buttons are sized after the largest tree type */
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@@ -162,7 +162,7 @@ public:
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}
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}
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void DrawWidget(const Rect &r, int widget) const override
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void DrawWidget(const Rect &r, WidgetID widget) const override
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{
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if (widget >= WID_BT_TYPE_BUTTON_FIRST) {
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const int index = widget - WID_BT_TYPE_BUTTON_FIRST;
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@@ -171,7 +171,7 @@ public:
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}
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}
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void OnClick([[maybe_unused]] Point pt, int widget, [[maybe_unused]] int click_count) override
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void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
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{
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switch (widget) {
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case WID_BT_TYPE_RANDOM: // tree of random type.
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