Codechange: Replace mishmash of types for widget index with WidgetID.

Indices were stored as int, but often passed around as uint/uint8_t and casts.

Now they should all use WidgetID.
This commit is contained in:
Peter Nelson
2023-12-29 19:11:59 +00:00
committed by Peter Nelson
parent fd84f73323
commit a0dfb76e34
77 changed files with 666 additions and 657 deletions

View File

@@ -152,7 +152,7 @@ public:
this->FinishInitNested(window_number);
}
void UpdateWidgetSize(int widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
void UpdateWidgetSize(WidgetID widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
{
if (widget >= WID_BT_TYPE_BUTTON_FIRST) {
/* Ensure tree type buttons are sized after the largest tree type */
@@ -162,7 +162,7 @@ public:
}
}
void DrawWidget(const Rect &r, int widget) const override
void DrawWidget(const Rect &r, WidgetID widget) const override
{
if (widget >= WID_BT_TYPE_BUTTON_FIRST) {
const int index = widget - WID_BT_TYPE_BUTTON_FIRST;
@@ -171,7 +171,7 @@ public:
}
}
void OnClick([[maybe_unused]] Point pt, int widget, [[maybe_unused]] int click_count) override
void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
{
switch (widget) {
case WID_BT_TYPE_RANDOM: // tree of random type.