Codechange: Replaced SmallVector::Append() with std::vector::[push|emplace]_back()

This commit is contained in:
Henry Wilson
2019-02-18 22:39:06 +00:00
committed by PeterN
parent ca2f33c6d0
commit a0f36a50e6
79 changed files with 402 additions and 403 deletions

View File

@@ -666,7 +666,8 @@ uint32 NewGRFSpriteLayout::PrepareLayout(uint32 orig_offset, uint32 newgrf_groun
/* Create a copy of the spritelayout, so we can modify some values.
* Also include the groundsprite into the sequence for easier processing. */
DrawTileSeqStruct *result = result_seq.Append();
/*C++17: DrawTileSeqStruct *result = &*/ result_seq.emplace_back();
DrawTileSeqStruct *result = &result_seq.back();
result->image = ground;
result->delta_x = 0;
result->delta_y = 0;
@@ -674,10 +675,10 @@ uint32 NewGRFSpriteLayout::PrepareLayout(uint32 orig_offset, uint32 newgrf_groun
const DrawTileSeqStruct *dtss;
foreach_draw_tile_seq(dtss, this->seq) {
*result_seq.Append() = *dtss;
result_seq.push_back(*dtss);
}
result_seq.Append()->MakeTerminator();
result_seq.emplace_back() /*C++17: .MakeTerminator()*/;
result_seq.back().MakeTerminator();
/* Determine the var10 values the action-1-2-3 chains needs to be resolved for,
* and apply the default sprite offsets (unless disabled). */
const TileLayoutRegisters *regs = this->registers;