(svn r20937) -Codechange: move some variables from client/server to server only
This commit is contained in:
@@ -27,7 +27,6 @@
|
||||
*/
|
||||
NetworkGameSocketHandler::NetworkGameSocketHandler(SOCKET s)
|
||||
{
|
||||
this->status = STATUS_INACTIVE;
|
||||
this->sock = s;
|
||||
this->last_frame = _frame_counter;
|
||||
this->last_frame_server = _frame_counter;
|
||||
|
@@ -163,15 +163,10 @@ protected:
|
||||
|
||||
NetworkGameSocketHandler(SOCKET s);
|
||||
public:
|
||||
ClientID client_id; ///< Client identifier
|
||||
uint32 last_frame; ///< Last frame we have executed
|
||||
uint32 last_frame_server; ///< Last frame the server has executed
|
||||
byte lag_test; ///< Byte used for lag-testing the client
|
||||
|
||||
ClientStatus status; ///< Status of this client
|
||||
|
||||
ClientID client_id; ///< Client identifier
|
||||
uint32 last_frame; ///< Last frame we have executed
|
||||
uint32 last_frame_server; ///< Last frame the server has executed
|
||||
CommandQueue incoming_queue; ///< The command-queue awaiting handling
|
||||
CommandQueue outgoing_queue; ///< The command-queue awaiting delivery
|
||||
|
||||
NetworkRecvStatus CloseConnection(bool error = true);
|
||||
virtual NetworkRecvStatus CloseConnection(NetworkRecvStatus status) = 0;
|
||||
|
Reference in New Issue
Block a user