Codechange: Spell 'Viewport' consistently
Some places in the codebase misspell 'Viewport' as 'ViewPort' or 'view_port'. This patch makes everything consistent.
This commit is contained in:

committed by
Charles Pigott

parent
7d66540af5
commit
a10013dd00
@@ -177,7 +177,7 @@ struct ViewportDrawer {
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Point foundation_offset[FOUNDATION_PART_END]; ///< Pixel offset for ground sprites on the foundations.
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};
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static void MarkViewportDirty(const ViewPort *vp, int left, int top, int right, int bottom);
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static void MarkViewportDirty(const Viewport *vp, int left, int top, int right, int bottom);
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static ViewportDrawer _vd;
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@@ -188,7 +188,7 @@ bool _draw_dirty_blocks = false;
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uint _dirty_block_colour = 0;
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static VpSpriteSorter _vp_sprite_sorter = nullptr;
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static Point MapXYZToViewport(const ViewPort *vp, int x, int y, int z)
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static Point MapXYZToViewport(const Viewport *vp, int x, int y, int z)
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{
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Point p = RemapCoords(x, y, z);
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p.x -= vp->virtual_width / 2;
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@@ -331,7 +331,7 @@ static void DoSetViewportPosition(const Window *w, int left, int top, int width,
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static void SetViewportPosition(Window *w, int x, int y)
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{
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ViewPort *vp = w->viewport;
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Viewport *vp = w->viewport;
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int old_left = vp->virtual_left;
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int old_top = vp->virtual_top;
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int i;
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@@ -390,9 +390,9 @@ static void SetViewportPosition(Window *w, int x, int y)
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* @return Pointer to the viewport if the xy position is in the viewport of the window,
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* otherwise \c nullptr is returned.
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*/
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ViewPort *IsPtInWindowViewport(const Window *w, int x, int y)
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Viewport *IsPtInWindowViewport(const Window *w, int x, int y)
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{
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ViewPort *vp = w->viewport;
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Viewport *vp = w->viewport;
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if (vp != nullptr &&
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IsInsideMM(x, vp->left, vp->left + vp->width) &&
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@@ -414,7 +414,7 @@ ViewPort *IsPtInWindowViewport(const Window *w, int x, int y)
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* @param clamp_to_map Clamp the coordinate outside of the map to the closest, non-void tile within the map
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* @return Tile coordinate or (-1, -1) if given x or y is not within viewport frame
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*/
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Point TranslateXYToTileCoord(const ViewPort *vp, int x, int y, bool clamp_to_map)
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Point TranslateXYToTileCoord(const Viewport *vp, int x, int y, bool clamp_to_map)
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{
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if (!IsInsideBS(x, vp->left, vp->width) || !IsInsideBS(y, vp->top, vp->height)) {
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Point pt = { -1, -1 };
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@@ -432,7 +432,7 @@ Point TranslateXYToTileCoord(const ViewPort *vp, int x, int y, bool clamp_to_map
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static Point GetTileFromScreenXY(int x, int y, int zoom_x, int zoom_y)
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{
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Window *w;
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ViewPort *vp;
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Viewport *vp;
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Point pt;
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if ( (w = FindWindowFromPt(x, y)) != nullptr &&
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@@ -452,7 +452,7 @@ Point GetTileBelowCursor()
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Point GetTileZoomCenterWindow(bool in, Window * w)
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{
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int x, y;
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ViewPort *vp = w->viewport;
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Viewport *vp = w->viewport;
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if (in) {
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x = ((_cursor.pos.x - vp->left) >> 1) + (vp->width >> 2);
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@@ -473,7 +473,7 @@ Point GetTileZoomCenterWindow(bool in, Window * w)
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* @param widget_zoom_in widget index for window with zoom-in button
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* @param widget_zoom_out widget index for window with zoom-out button
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*/
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void HandleZoomMessage(Window *w, const ViewPort *vp, byte widget_zoom_in, byte widget_zoom_out)
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void HandleZoomMessage(Window *w, const Viewport *vp, byte widget_zoom_in, byte widget_zoom_out)
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{
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w->SetWidgetDisabledState(widget_zoom_in, vp->zoom <= _settings_client.gui.zoom_min);
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w->SetWidgetDirty(widget_zoom_in);
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@@ -1480,7 +1480,7 @@ void ViewportSign::MarkDirty(ZoomLevel maxzoom) const
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Window *w;
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FOR_ALL_WINDOWS_FROM_BACK(w) {
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ViewPort *vp = w->viewport;
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Viewport *vp = w->viewport;
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if (vp != nullptr && vp->zoom <= maxzoom) {
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assert(vp->width != 0);
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Rect &zl = zoomlevels[vp->zoom];
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@@ -1651,7 +1651,7 @@ static void ViewportDrawStrings(ZoomLevel zoom, const StringSpriteToDrawVector *
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}
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}
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void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom)
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void ViewportDoDraw(const Viewport *vp, int left, int top, int right, int bottom)
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{
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DrawPixelInfo *old_dpi = _cur_dpi;
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_cur_dpi = &_vd.dpi;
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@@ -1726,7 +1726,7 @@ void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom
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* Make sure we don't draw a too big area at a time.
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* If we do, the sprite memory will overflow.
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*/
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static void ViewportDrawChk(const ViewPort *vp, int left, int top, int right, int bottom)
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static void ViewportDrawChk(const Viewport *vp, int left, int top, int right, int bottom)
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{
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if ((int64)ScaleByZoom(bottom - top, vp->zoom) * (int64)ScaleByZoom(right - left, vp->zoom) > (int64)(180000 * ZOOM_LVL_BASE * ZOOM_LVL_BASE)) {
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if ((bottom - top) > (right - left)) {
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@@ -1748,7 +1748,7 @@ static void ViewportDrawChk(const ViewPort *vp, int left, int top, int right, in
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}
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}
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static inline void ViewportDraw(const ViewPort *vp, int left, int top, int right, int bottom)
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static inline void ViewportDraw(const Viewport *vp, int left, int top, int right, int bottom)
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{
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if (right <= vp->left || bottom <= vp->top) return;
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@@ -1793,7 +1793,7 @@ void Window::DrawViewport() const
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* @param[in,out] scroll_x Viewport X scroll.
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* @param[in,out] scroll_y Viewport Y scroll.
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*/
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static inline void ClampViewportToMap(const ViewPort *vp, int *scroll_x, int *scroll_y)
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static inline void ClampViewportToMap(const Viewport *vp, int *scroll_x, int *scroll_y)
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{
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/* Centre of the viewport is hot spot. */
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Point pt = {
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@@ -1819,7 +1819,7 @@ static inline void ClampViewportToMap(const ViewPort *vp, int *scroll_x, int *sc
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*/
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void UpdateViewportPosition(Window *w)
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{
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const ViewPort *vp = w->viewport;
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const Viewport *vp = w->viewport;
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if (w->viewport->follow_vehicle != INVALID_VEHICLE) {
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const Vehicle *veh = Vehicle::Get(w->viewport->follow_vehicle);
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@@ -1866,7 +1866,7 @@ void UpdateViewportPosition(Window *w)
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* @param bottom Bottom edge of area to repaint
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* @ingroup dirty
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*/
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static void MarkViewportDirty(const ViewPort *vp, int left, int top, int right, int bottom)
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static void MarkViewportDirty(const Viewport *vp, int left, int top, int right, int bottom)
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{
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/* Rounding wrt. zoom-out level */
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right += (1 << vp->zoom) - 1;
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@@ -1906,7 +1906,7 @@ void MarkAllViewportsDirty(int left, int top, int right, int bottom)
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{
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Window *w;
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FOR_ALL_WINDOWS_FROM_BACK(w) {
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ViewPort *vp = w->viewport;
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Viewport *vp = w->viewport;
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if (vp != nullptr) {
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assert(vp->width != 0);
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MarkViewportDirty(vp, left, top, right, bottom);
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@@ -2077,7 +2077,7 @@ void SetSelectionRed(bool b)
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* @param sign the sign to check
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* @return true if the sign was hit
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*/
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static bool CheckClickOnViewportSign(const ViewPort *vp, int x, int y, const ViewportSign *sign)
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static bool CheckClickOnViewportSign(const Viewport *vp, int x, int y, const ViewportSign *sign)
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{
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bool small = (vp->zoom >= ZOOM_LVL_OUT_16X);
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int sign_half_width = ScaleByZoom((small ? sign->width_small : sign->width_normal) / 2, vp->zoom);
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@@ -2095,7 +2095,7 @@ static bool CheckClickOnViewportSign(const ViewPort *vp, int x, int y, const Vie
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* @param y Y position of click
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* @return true if the sign was hit
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*/
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static bool CheckClickOnViewportSign(const ViewPort *vp, int x, int y)
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static bool CheckClickOnViewportSign(const Viewport *vp, int x, int y)
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{
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if (_game_mode == GM_MENU) return false;
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@@ -2267,7 +2267,7 @@ void RebuildViewportKdtree()
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}
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static bool CheckClickOnLandscape(const ViewPort *vp, int x, int y)
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static bool CheckClickOnLandscape(const Viewport *vp, int x, int y)
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{
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Point pt = TranslateXYToTileCoord(vp, x, y);
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@@ -2296,7 +2296,7 @@ static void PlaceObject()
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}
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bool HandleViewportClicked(const ViewPort *vp, int x, int y)
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bool HandleViewportClicked(const Viewport *vp, int x, int y)
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{
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const Vehicle *v = CheckClickOnVehicle(vp, x, y);
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@@ -3355,7 +3355,7 @@ void ResetObjectToPlace()
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SetObjectToPlace(SPR_CURSOR_MOUSE, PAL_NONE, HT_NONE, WC_MAIN_WINDOW, 0);
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}
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Point GetViewportStationMiddle(const ViewPort *vp, const Station *st)
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Point GetViewportStationMiddle(const Viewport *vp, const Station *st)
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{
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int x = TileX(st->xy) * TILE_SIZE;
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int y = TileY(st->xy) * TILE_SIZE;
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