Merge pull request #237 from reldred/town_zone_multipliers_for_cities
Feature: Town and City Zone Configuration Seperated
This commit is contained in:
@@ -1943,16 +1943,26 @@ STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_NORMAL :1x
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STR_CONFIG_SETTING_TOWN_ZONES :{ORANGE}Custom town zones
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STR_CONFIG_SETTING_TOWN_ZONES :{ORANGE}Custom town zones
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STR_CONFIG_SETTING_TOWN_ZONE_CALC_MODE :Use custom town zone calculations: {STRING2}
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STR_CONFIG_SETTING_TOWN_ZONE_CALC_MODE :Use custom town zone calculations: {STRING2}
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STR_CONFIG_SETTING_TOWN_ZONE_CALC_MODE_HELPTEXT :Allows manually configuring the size of town zones generated by towns. The default values for custom town zone settings are similar to the default town generation. Some zones only require small changes while Zone 0 in particular benefits from larger values.
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STR_CONFIG_SETTING_TOWN_ZONE_CALC_MODE_HELPTEXT :Allows manually configuring the size of town zones generated by towns. The default values for custom town zone settings are similar to the default town generation. Some zones only require small changes while Zone 0 in particular benefits from larger values.
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STR_CONFIG_SETTING_TOWN_ZONE_0_MULT :Multiplier for Zone 0: {STRING2}
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STR_CONFIG_SETTING_TOWN_ZONE_0_MULT :Multiplier for Town Zone 0: {STRING2}
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STR_CONFIG_SETTING_TOWN_ZONE_0_MULT_HELPTEXT :Multiplier for the size of Zone 0 (Outermost roads with no pavement). This setting can benefit from large values.
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STR_CONFIG_SETTING_TOWN_ZONE_0_MULT_HELPTEXT :Multiplier for the size of Town Zone 0 (Outermost roads with no pavement). This setting can benefit from large values.
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STR_CONFIG_SETTING_TOWN_ZONE_1_MULT :Multiplier for Zone 1: {STRING2}
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STR_CONFIG_SETTING_TOWN_ZONE_1_MULT :Multiplier for Town Zone 1: {STRING2}
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STR_CONFIG_SETTING_TOWN_ZONE_1_MULT_HELPTEXT :Multiplier for the size of Zone 1 (Outer zone with pavements). This setting works best with minor alterations.
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STR_CONFIG_SETTING_TOWN_ZONE_1_MULT_HELPTEXT :Multiplier for the size of Town Zone 1 (Outer zone with pavements). This setting works best with minor alterations.
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STR_CONFIG_SETTING_TOWN_ZONE_2_MULT :Multiplier for Zone 2: {STRING2}
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STR_CONFIG_SETTING_TOWN_ZONE_2_MULT :Multiplier for Town Zone 2: {STRING2}
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STR_CONFIG_SETTING_TOWN_ZONE_2_MULT_HELPTEXT :Multiplier for the size of Zone 2 (Outer zone with pavements). This setting works best with minor alterations.
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STR_CONFIG_SETTING_TOWN_ZONE_2_MULT_HELPTEXT :Multiplier for the size of Town Zone 2 (Outer zone with pavements). This setting works best with minor alterations.
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STR_CONFIG_SETTING_TOWN_ZONE_3_MULT :Multiplier for Zone 3: {STRING2}
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STR_CONFIG_SETTING_TOWN_ZONE_3_MULT :Multiplier for Town Zone 3: {STRING2}
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STR_CONFIG_SETTING_TOWN_ZONE_3_MULT_HELPTEXT :Multiplier for the size of Zone 3 (Inner tree-lined roads). This setting works best with minor alterations.
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STR_CONFIG_SETTING_TOWN_ZONE_3_MULT_HELPTEXT :Multiplier for the size of Town Zone 3 (Inner tree-lined roads). This setting works best with minor alterations.
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STR_CONFIG_SETTING_TOWN_ZONE_4_MULT :Multiplier for Zone 4: {STRING2}
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STR_CONFIG_SETTING_TOWN_ZONE_4_MULT :Multiplier for Town Zone 4: {STRING2}
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STR_CONFIG_SETTING_TOWN_ZONE_4_MULT_HELPTEXT :Multiplier for the size of Zone 4 (Innermost roads with street lights). This setting works best with minor alterations.
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STR_CONFIG_SETTING_TOWN_ZONE_4_MULT_HELPTEXT :Multiplier for the size of Town Zone 4 (Innermost roads with street lights). This setting works best with minor alterations.
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STR_CONFIG_SETTING_CITY_ZONE_0_MULT :Multiplier for City Zone 0: {STRING2}
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STR_CONFIG_SETTING_CITY_ZONE_0_MULT_HELPTEXT :Multiplier for the size of City Zone 0 (Outermost roads with no pavement). This setting can benefit from large values.
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STR_CONFIG_SETTING_CITY_ZONE_1_MULT :Multiplier for City Zone 1: {STRING2}
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STR_CONFIG_SETTING_CITY_ZONE_1_MULT_HELPTEXT :Multiplier for the size of City Zone 1 (Outer zone with pavements). This setting works best with minor alterations.
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STR_CONFIG_SETTING_CITY_ZONE_2_MULT :Multiplier for City Zone 2: {STRING2}
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STR_CONFIG_SETTING_CITY_ZONE_2_MULT_HELPTEXT :Multiplier for the size of City Zone 2 (Outer zone with pavements). This setting works best with minor alterations.
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STR_CONFIG_SETTING_CITY_ZONE_3_MULT :Multiplier for City Zone 3: {STRING2}
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STR_CONFIG_SETTING_CITY_ZONE_3_MULT_HELPTEXT :Multiplier for the size of City Zone 3 (Inner tree-lined roads). This setting works best with minor alterations.
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STR_CONFIG_SETTING_CITY_ZONE_4_MULT :Multiplier for City Zone 4: {STRING2}
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STR_CONFIG_SETTING_CITY_ZONE_4_MULT_HELPTEXT :Multiplier for the size of City Zone 4 (Innermost roads with street lights). This setting works best with minor alterations.
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STR_CONFIG_SETTING_TOWN_GROWTH :Town growth speed: {STRING2}
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STR_CONFIG_SETTING_TOWN_GROWTH :Town growth speed: {STRING2}
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STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Speed of town growth
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STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Speed of town growth
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STR_CONFIG_SETTING_TOWN_GROWTH_CARGO_TRANSPORTED :Town growth speed depends on transported cargo: {STRING2}
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STR_CONFIG_SETTING_TOWN_GROWTH_CARGO_TRANSPORTED :Town growth speed depends on transported cargo: {STRING2}
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@@ -1560,16 +1560,26 @@ STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
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STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
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STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
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STR_CONFIG_SETTING_TOWN_ZONE_CALC_MODE :Use custom Town Zone calculations: {STRING}
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STR_CONFIG_SETTING_TOWN_ZONE_CALC_MODE :Use custom Town Zone calculations: {STRING}
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STR_CONFIG_SETTING_TOWN_ZONE_CALC_MODE_HELPTEXT :Allows manually configuring the size of town zones generated by towns. The default values for custom town zone settings are similar to the default town generation. Some zones only require small changes while Zone 0 in particular benefits from larger values.
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STR_CONFIG_SETTING_TOWN_ZONE_CALC_MODE_HELPTEXT :Allows manually configuring the size of town zones generated by towns. The default values for custom town zone settings are similar to the default town generation. Some zones only require small changes while Zone 0 in particular benefits from larger values.
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STR_CONFIG_SETTING_TOWN_ZONE_0_MULT :Multiplier to Zone 0: {STRING}
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STR_CONFIG_SETTING_TOWN_ZONE_0_MULT :Multiplier for Town Zone 0: {STRING}
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STR_CONFIG_SETTING_TOWN_ZONE_0_MULT_HELPTEXT :Multiplier to the size of Zone 0 (Outer most roads with no sidewalks). This setting can benefit from large values.
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STR_CONFIG_SETTING_TOWN_ZONE_0_MULT_HELPTEXT :Multiplier for the size of Town Zone 0 (Outermost roads with no sidewalks). This setting can benefit from large values.
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STR_CONFIG_SETTING_TOWN_ZONE_1_MULT :Multiplier to Zone 1: {STRING}
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STR_CONFIG_SETTING_TOWN_ZONE_1_MULT :Multiplier for Town Zone 1: {STRING}
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STR_CONFIG_SETTING_TOWN_ZONE_1_MULT_HELPTEXT :Multiplier to the size of Zone 1 (Outer zone with sidewalks). This setting works best with minor alterations.
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STR_CONFIG_SETTING_TOWN_ZONE_1_MULT_HELPTEXT :Multiplier for the size of Town Zone 1 (Outer zone with sidewalks). This setting works best with minor alterations.
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STR_CONFIG_SETTING_TOWN_ZONE_2_MULT :Multiplier to Zone 2: {STRING}
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STR_CONFIG_SETTING_TOWN_ZONE_2_MULT :Multiplier for Town Zone 2: {STRING}
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STR_CONFIG_SETTING_TOWN_ZONE_2_MULT_HELPTEXT :Multiplier to the size of Zone 2 (Outer zone with sidewalks). This setting works best with minor alterations.
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STR_CONFIG_SETTING_TOWN_ZONE_2_MULT_HELPTEXT :Multiplier for the size of Town Zone 2 (Outer zone with sidewalks). This setting works best with minor alterations.
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STR_CONFIG_SETTING_TOWN_ZONE_3_MULT :Multiplier to Zone 3: {STRING}
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STR_CONFIG_SETTING_TOWN_ZONE_3_MULT :Multiplier for Town Zone 3: {STRING}
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STR_CONFIG_SETTING_TOWN_ZONE_3_MULT_HELPTEXT :Multiplier to the size of Zone 3 (Inner tree-lined roads). This setting works best with minor alterations.
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STR_CONFIG_SETTING_TOWN_ZONE_3_MULT_HELPTEXT :Multiplier for the size of Town Zone 3 (Inner tree-lined roads). This setting works best with minor alterations.
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STR_CONFIG_SETTING_TOWN_ZONE_4_MULT :Multiplier to Zone 4: {STRING}
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STR_CONFIG_SETTING_TOWN_ZONE_4_MULT :Multiplier for Town Zone 4: {STRING}
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STR_CONFIG_SETTING_TOWN_ZONE_4_MULT_HELPTEXT :Multiplier to the size of Zone 4 (Inner most roads with street lights). This setting works best with minor alterations.
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STR_CONFIG_SETTING_TOWN_ZONE_4_MULT_HELPTEXT :Multiplier for the size of Town Zone 4 (Innermost roads with street lights). This setting works best with minor alterations.
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STR_CONFIG_SETTING_CITY_ZONE_0_MULT :Multiplier for City Zone 0: {STRING}
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STR_CONFIG_SETTING_CITY_ZONE_0_MULT_HELPTEXT :Multiplier for the size of City Zone 0 (Outermost roads with no sidewalks). This setting can benefit from large values.
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STR_CONFIG_SETTING_CITY_ZONE_1_MULT :Multiplier for City Zone 1: {STRING}
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STR_CONFIG_SETTING_CITY_ZONE_1_MULT_HELPTEXT :Multiplier for the size of City Zone 1 (Outer zone with sidewalks). This setting works best with minor alterations.
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STR_CONFIG_SETTING_CITY_ZONE_2_MULT :Multiplier for City Zone 2: {STRING}
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STR_CONFIG_SETTING_CITY_ZONE_2_MULT_HELPTEXT :Multiplier for the size of City Zone 2 (Outer zone with sidewalks). This setting works best with minor alterations.
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STR_CONFIG_SETTING_CITY_ZONE_3_MULT :Multiplier for City Zone 3: {STRING}
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STR_CONFIG_SETTING_CITY_ZONE_3_MULT_HELPTEXT :Multiplier for the size of City Zone 3 (Inner tree-lined roads). This setting works best with minor alterations.
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STR_CONFIG_SETTING_CITY_ZONE_4_MULT :Multiplier for City Zone 4: {STRING}
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STR_CONFIG_SETTING_CITY_ZONE_4_MULT_HELPTEXT :Multiplier for the size of City Zone 4 (Innermost roads with street lights). This setting works best with minor alterations.
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STR_CONFIG_SETTING_TOWN_GROWTH :Town growth speed: {STRING}
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STR_CONFIG_SETTING_TOWN_GROWTH :Town growth speed: {STRING}
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STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Speed of town growth
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STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Speed of town growth
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STR_CONFIG_SETTING_TOWN_GROWTH_NONE :None
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STR_CONFIG_SETTING_TOWN_GROWTH_NONE :None
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@@ -1693,16 +1693,26 @@ STR_CONFIG_SETTING_TOWN_GROWTH :Town growth spe
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STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Speed of town growth
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STR_CONFIG_SETTING_TOWN_GROWTH_HELPTEXT :Speed of town growth
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STR_CONFIG_SETTING_TOWN_ZONE_CALC_MODE :Use custom Town Zone calculations: {STRING}
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STR_CONFIG_SETTING_TOWN_ZONE_CALC_MODE :Use custom Town Zone calculations: {STRING}
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STR_CONFIG_SETTING_TOWN_ZONE_CALC_MODE_HELPTEXT :Allows manually configuring the size of town zones generated by towns. The default values for custom town zone settings are similar to the default town generation. Some zones only require small changes while Zone 0 in particular benefits from larger values.
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STR_CONFIG_SETTING_TOWN_ZONE_CALC_MODE_HELPTEXT :Allows manually configuring the size of town zones generated by towns. The default values for custom town zone settings are similar to the default town generation. Some zones only require small changes while Zone 0 in particular benefits from larger values.
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STR_CONFIG_SETTING_TOWN_ZONE_0_MULT :Multiplier to Zone 0: {STRING}
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STR_CONFIG_SETTING_TOWN_ZONE_0_MULT :Multiplier for Town Zone 0: {STRING}
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STR_CONFIG_SETTING_TOWN_ZONE_0_MULT_HELPTEXT :Multiplier to the size of Zone 0 (Outer most roads with no sidewalks). This setting can benefit from large values.
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STR_CONFIG_SETTING_TOWN_ZONE_0_MULT_HELPTEXT :Multiplier for the size of Town Zone 0 (Outermost roads with no sidewalks). This setting can benefit from large values.
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STR_CONFIG_SETTING_TOWN_ZONE_1_MULT :Multiplier to Zone 1: {STRING}
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STR_CONFIG_SETTING_TOWN_ZONE_1_MULT :Multiplier for Town Zone 1: {STRING}
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STR_CONFIG_SETTING_TOWN_ZONE_1_MULT_HELPTEXT :Multiplier to the size of Zone 1 (Outer zone with sidewalks). This setting works best with minor alterations.
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STR_CONFIG_SETTING_TOWN_ZONE_1_MULT_HELPTEXT :Multiplier for the size of Town Zone 1 (Outer zone with sidewalks). This setting works best with minor alterations.
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STR_CONFIG_SETTING_TOWN_ZONE_2_MULT :Multiplier to Zone 2: {STRING}
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STR_CONFIG_SETTING_TOWN_ZONE_2_MULT :Multiplier for Town Zone 2: {STRING}
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STR_CONFIG_SETTING_TOWN_ZONE_2_MULT_HELPTEXT :Multiplier to the size of Zone 2 (Outer zone with sidewalks). This setting works best with minor alterations.
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STR_CONFIG_SETTING_TOWN_ZONE_2_MULT_HELPTEXT :Multiplier for the size of Town Zone 2 (Outer zone with sidewalks). This setting works best with minor alterations.
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STR_CONFIG_SETTING_TOWN_ZONE_3_MULT :Multiplier to Zone 3: {STRING}
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STR_CONFIG_SETTING_TOWN_ZONE_3_MULT :Multiplier for Town Zone 3: {STRING}
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STR_CONFIG_SETTING_TOWN_ZONE_3_MULT_HELPTEXT :Multiplier to the size of Zone 3 (Inner tree-lined roads). This setting works best with minor alterations.
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STR_CONFIG_SETTING_TOWN_ZONE_3_MULT_HELPTEXT :Multiplier for the size of Town Zone 3 (Inner tree-lined roads). This setting works best with minor alterations.
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STR_CONFIG_SETTING_TOWN_ZONE_4_MULT :Multiplier to Zone 4: {STRING}
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STR_CONFIG_SETTING_TOWN_ZONE_4_MULT :Multiplier for Town Zone 4: {STRING}
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STR_CONFIG_SETTING_TOWN_ZONE_4_MULT_HELPTEXT :Multiplier to the size of Zone 4 (Inner most roads with street lights). This setting works best with minor alterations.
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STR_CONFIG_SETTING_TOWN_ZONE_4_MULT_HELPTEXT :Multiplier for the size of Town Zone 4 (Innermost roads with street lights). This setting works best with minor alterations.
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STR_CONFIG_SETTING_CITY_ZONE_0_MULT :Multiplier for City Zone 0: {STRING}
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STR_CONFIG_SETTING_CITY_ZONE_0_MULT_HELPTEXT :Multiplier for the size of City Zone 0 (Outermost roads with no sidewalks). This setting can benefit from large values.
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STR_CONFIG_SETTING_CITY_ZONE_1_MULT :Multiplier for City Zone 1: {STRING}
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STR_CONFIG_SETTING_CITY_ZONE_1_MULT_HELPTEXT :Multiplier for the size of City Zone 1 (Outer zone with sidewalks). This setting works best with minor alterations.
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STR_CONFIG_SETTING_CITY_ZONE_2_MULT :Multiplier for City Zone 2: {STRING}
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STR_CONFIG_SETTING_CITY_ZONE_2_MULT_HELPTEXT :Multiplier for the size of City Zone 2 (Outer zone with sidewalks). This setting works best with minor alterations.
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STR_CONFIG_SETTING_CITY_ZONE_3_MULT :Multiplier for City Zone 3: {STRING}
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STR_CONFIG_SETTING_CITY_ZONE_3_MULT_HELPTEXT :Multiplier for the size of City Zone 3 (Inner tree-lined roads). This setting works best with minor alterations.
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STR_CONFIG_SETTING_CITY_ZONE_4_MULT :Multiplier for City Zone 4: {STRING}
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STR_CONFIG_SETTING_CITY_ZONE_4_MULT_HELPTEXT :Multiplier for the size of City Zone 4 (Innermost roads with street lights). This setting works best with minor alterations.
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STR_CONFIG_SETTING_TOWN_GROWTH_NONE :None
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STR_CONFIG_SETTING_TOWN_GROWTH_NONE :None
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STR_CONFIG_SETTING_TOWN_GROWTH_SLOW :Slow
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STR_CONFIG_SETTING_TOWN_GROWTH_SLOW :Slow
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STR_CONFIG_SETTING_TOWN_GROWTH_NORMAL :Normal
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STR_CONFIG_SETTING_TOWN_GROWTH_NORMAL :Normal
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@@ -3895,6 +3895,14 @@ bool AfterLoadGame()
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}
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}
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}
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}
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if (SlXvIsFeatureMissing(XSLFI_CUSTOM_TOWN_ZONE)) {
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_settings_game.economy.city_zone_0_mult = _settings_game.economy.town_zone_0_mult;
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_settings_game.economy.city_zone_1_mult = _settings_game.economy.town_zone_1_mult;
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_settings_game.economy.city_zone_2_mult = _settings_game.economy.town_zone_2_mult;
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_settings_game.economy.city_zone_3_mult = _settings_game.economy.town_zone_3_mult;
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_settings_game.economy.city_zone_4_mult = _settings_game.economy.town_zone_4_mult;
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}
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InitializeRoadGUI();
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InitializeRoadGUI();
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/* This needs to be done after conversion. */
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/* This needs to be done after conversion. */
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@@ -148,6 +148,7 @@ const SlxiSubChunkInfo _sl_xv_sub_chunk_infos[] = {
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{ XSLFI_INFLATION_FIXED_DATES, XSCF_IGNORABLE_ALL, 1, 1, "inflation_fixed_dates", nullptr, nullptr, nullptr },
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{ XSLFI_INFLATION_FIXED_DATES, XSCF_IGNORABLE_ALL, 1, 1, "inflation_fixed_dates", nullptr, nullptr, nullptr },
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{ XSLFI_WATER_FLOODING, XSCF_NULL, 1, 1, "water_flooding", nullptr, nullptr, nullptr },
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{ XSLFI_WATER_FLOODING, XSCF_NULL, 1, 1, "water_flooding", nullptr, nullptr, nullptr },
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{ XSLFI_MORE_HOUSES, XSCF_NULL, 1, 1, "more_houses", nullptr, nullptr, nullptr },
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{ XSLFI_MORE_HOUSES, XSCF_NULL, 1, 1, "more_houses", nullptr, nullptr, nullptr },
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{ XSLFI_CUSTOM_TOWN_ZONE, XSCF_IGNORABLE_UNKNOWN, 1, 1, "custom_town_zone", nullptr, nullptr, nullptr },
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{ XSLFI_NULL, XSCF_NULL, 0, 0, nullptr, nullptr, nullptr, nullptr },// This is the end marker
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{ XSLFI_NULL, XSCF_NULL, 0, 0, nullptr, nullptr, nullptr, nullptr },// This is the end marker
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};
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};
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@@ -102,6 +102,7 @@ enum SlXvFeatureIndex {
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XSLFI_INFLATION_FIXED_DATES, ///< Inflation is applied between fixed dates
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XSLFI_INFLATION_FIXED_DATES, ///< Inflation is applied between fixed dates
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XSLFI_WATER_FLOODING, ///< Water flooding map bit
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XSLFI_WATER_FLOODING, ///< Water flooding map bit
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XSLFI_MORE_HOUSES, ///< More house types
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XSLFI_MORE_HOUSES, ///< More house types
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XSLFI_CUSTOM_TOWN_ZONE, ///< Custom town zones
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XSLFI_RIFF_HEADER_60_BIT, ///< Size field in RIFF chunk header is 60 bit
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XSLFI_RIFF_HEADER_60_BIT, ///< Size field in RIFF chunk header is 60 bit
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XSLFI_HEIGHT_8_BIT, ///< Map tile height is 8 bit instead of 4 bit, but savegame version may be before this became true in trunk
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XSLFI_HEIGHT_8_BIT, ///< Map tile height is 8 bit instead of 4 bit, but savegame version may be before this became true in trunk
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@@ -2070,6 +2070,11 @@ static SettingsContainer &GetSettingsTree()
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town_zone->Add(new SettingEntry("economy.town_zone_2_mult"));
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town_zone->Add(new SettingEntry("economy.town_zone_2_mult"));
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town_zone->Add(new SettingEntry("economy.town_zone_3_mult"));
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town_zone->Add(new SettingEntry("economy.town_zone_3_mult"));
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town_zone->Add(new SettingEntry("economy.town_zone_4_mult"));
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town_zone->Add(new SettingEntry("economy.town_zone_4_mult"));
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town_zone->Add(new SettingEntry("economy.city_zone_0_mult"));
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town_zone->Add(new SettingEntry("economy.city_zone_1_mult"));
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town_zone->Add(new SettingEntry("economy.city_zone_2_mult"));
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town_zone->Add(new SettingEntry("economy.city_zone_3_mult"));
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town_zone->Add(new SettingEntry("economy.city_zone_4_mult"));
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}
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}
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towns->Add(new SettingEntry("economy.allow_town_roads"));
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towns->Add(new SettingEntry("economy.allow_town_roads"));
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towns->Add(new SettingEntry("economy.allow_town_level_crossings"));
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towns->Add(new SettingEntry("economy.allow_town_level_crossings"));
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@@ -614,11 +614,16 @@ struct EconomySettings {
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int8 town_growth_rate; ///< town growth rate
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int8 town_growth_rate; ///< town growth rate
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uint8 town_growth_cargo_transported; ///< percentage of town growth rate which depends on proportion of transported cargo in the last month
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uint8 town_growth_cargo_transported; ///< percentage of town growth rate which depends on proportion of transported cargo in the last month
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bool town_zone_calc_mode; ///< calc mode for town zones
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bool town_zone_calc_mode; ///< calc mode for town zones
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uint16 town_zone_0_mult; ///< multiplier for the size of zone 0
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uint16 town_zone_0_mult; ///< multiplier for the size of town zone 0
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uint16 town_zone_1_mult; ///< multiplier for the size of zone 1
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uint16 town_zone_1_mult; ///< multiplier for the size of town zone 1
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uint16 town_zone_2_mult; ///< multiplier for the size of zone 2
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uint16 town_zone_2_mult; ///< multiplier for the size of town zone 2
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uint16 town_zone_3_mult; ///< multiplier for the size of zone 3
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uint16 town_zone_3_mult; ///< multiplier for the size of town zone 3
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uint16 town_zone_4_mult; ///< multiplier for the size of zone 4
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uint16 town_zone_4_mult; ///< multiplier for the size of town zone 4
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uint16 city_zone_0_mult; ///< multiplier for the size of city zone 0
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uint16 city_zone_1_mult; ///< multiplier for the size of city zone 1
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uint16 city_zone_2_mult; ///< multiplier for the size of city zone 2
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uint16 city_zone_3_mult; ///< multiplier for the size of city zone 3
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uint16 city_zone_4_mult; ///< multiplier for the size of city zone 4
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uint8 larger_towns; ///< the number of cities to build. These start off larger and grow twice as fast
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uint8 larger_towns; ///< the number of cities to build. These start off larger and grow twice as fast
|
||||||
uint8 initial_city_size; ///< multiplier for the initial size of the cities compared to towns
|
uint8 initial_city_size; ///< multiplier for the initial size of the cities compared to towns
|
||||||
TownLayout town_layout; ///< select town layout, @see TownLayout
|
TownLayout town_layout; ///< select town layout, @see TownLayout
|
||||||
|
@@ -2538,6 +2538,76 @@ strval = STR_JUST_COMMA
|
|||||||
cat = SC_EXPERT
|
cat = SC_EXPERT
|
||||||
patxname = ""town_zone.economy.town_zone_4_mult""
|
patxname = ""town_zone.economy.town_zone_4_mult""
|
||||||
|
|
||||||
|
[SDT_VAR]
|
||||||
|
base = GameSettings
|
||||||
|
var = economy.city_zone_0_mult
|
||||||
|
type = SLE_UINT16
|
||||||
|
def = 15
|
||||||
|
min = 0
|
||||||
|
max = 255
|
||||||
|
interval = 1
|
||||||
|
str = STR_CONFIG_SETTING_CITY_ZONE_0_MULT
|
||||||
|
strhelp = STR_CONFIG_SETTING_CITY_ZONE_0_MULT_HELPTEXT
|
||||||
|
strval = STR_JUST_COMMA
|
||||||
|
cat = SC_EXPERT
|
||||||
|
patxname = ""town_zone.economy.city_zone_0_mult""
|
||||||
|
|
||||||
|
[SDT_VAR]
|
||||||
|
base = GameSettings
|
||||||
|
var = economy.city_zone_1_mult
|
||||||
|
type = SLE_UINT16
|
||||||
|
def = 9
|
||||||
|
min = 0
|
||||||
|
max = 255
|
||||||
|
interval = 1
|
||||||
|
str = STR_CONFIG_SETTING_CITY_ZONE_1_MULT
|
||||||
|
strhelp = STR_CONFIG_SETTING_CITY_ZONE_1_MULT_HELPTEXT
|
||||||
|
strval = STR_JUST_COMMA
|
||||||
|
cat = SC_EXPERT
|
||||||
|
patxname = ""town_zone.economy.city_zone_1_mult""
|
||||||
|
|
||||||
|
[SDT_VAR]
|
||||||
|
base = GameSettings
|
||||||
|
var = economy.city_zone_2_mult
|
||||||
|
type = SLE_UINT16
|
||||||
|
def = 0
|
||||||
|
min = 0
|
||||||
|
max = 255
|
||||||
|
interval = 1
|
||||||
|
str = STR_CONFIG_SETTING_CITY_ZONE_2_MULT
|
||||||
|
strhelp = STR_CONFIG_SETTING_CITY_ZONE_2_MULT_HELPTEXT
|
||||||
|
strval = STR_JUST_COMMA
|
||||||
|
cat = SC_EXPERT
|
||||||
|
patxname = ""town_zone.economy.city_zone_2_mult""
|
||||||
|
|
||||||
|
[SDT_VAR]
|
||||||
|
base = GameSettings
|
||||||
|
var = economy.city_zone_3_mult
|
||||||
|
type = SLE_UINT16
|
||||||
|
def = 5
|
||||||
|
min = 0
|
||||||
|
max = 255
|
||||||
|
interval = 1
|
||||||
|
str = STR_CONFIG_SETTING_CITY_ZONE_3_MULT
|
||||||
|
strhelp = STR_CONFIG_SETTING_CITY_ZONE_3_MULT_HELPTEXT
|
||||||
|
strval = STR_JUST_COMMA
|
||||||
|
cat = SC_EXPERT
|
||||||
|
patxname = ""town_zone.economy.city_zone_3_mult""
|
||||||
|
|
||||||
|
[SDT_VAR]
|
||||||
|
base = GameSettings
|
||||||
|
var = economy.city_zone_4_mult
|
||||||
|
type = SLE_UINT16
|
||||||
|
def = 3
|
||||||
|
min = 0
|
||||||
|
max = 255
|
||||||
|
interval = 1
|
||||||
|
str = STR_CONFIG_SETTING_CITY_ZONE_4_MULT
|
||||||
|
strhelp = STR_CONFIG_SETTING_CITY_ZONE_4_MULT_HELPTEXT
|
||||||
|
strval = STR_JUST_COMMA
|
||||||
|
cat = SC_EXPERT
|
||||||
|
patxname = ""town_zone.economy.city_zone_4_mult""
|
||||||
|
|
||||||
[SDT_VAR]
|
[SDT_VAR]
|
||||||
base = GameSettings
|
base = GameSettings
|
||||||
var = economy.town_growth_cargo_transported
|
var = economy.town_growth_cargo_transported
|
||||||
|
@@ -1980,7 +1980,14 @@ void UpdateTownRadius(Town *t)
|
|||||||
{121, 81, 0, 49, 36}, // 88
|
{121, 81, 0, 49, 36}, // 88
|
||||||
};
|
};
|
||||||
|
|
||||||
if (_settings_game.economy.town_zone_calc_mode) {
|
if (_settings_game.economy.town_zone_calc_mode && t->larger_town) {
|
||||||
|
int mass = t->cache.num_houses / 8;
|
||||||
|
t->cache.squared_town_zone_radius[0] = mass * _settings_game.economy.city_zone_0_mult;
|
||||||
|
t->cache.squared_town_zone_radius[1] = mass * _settings_game.economy.city_zone_1_mult;
|
||||||
|
t->cache.squared_town_zone_radius[2] = mass * _settings_game.economy.city_zone_2_mult;
|
||||||
|
t->cache.squared_town_zone_radius[3] = mass * _settings_game.economy.city_zone_3_mult;
|
||||||
|
t->cache.squared_town_zone_radius[4] = mass * _settings_game.economy.city_zone_4_mult;
|
||||||
|
} else if (_settings_game.economy.town_zone_calc_mode) {
|
||||||
int mass = t->cache.num_houses / 8;
|
int mass = t->cache.num_houses / 8;
|
||||||
t->cache.squared_town_zone_radius[0] = mass * _settings_game.economy.town_zone_0_mult;
|
t->cache.squared_town_zone_radius[0] = mass * _settings_game.economy.town_zone_0_mult;
|
||||||
t->cache.squared_town_zone_radius[1] = mass * _settings_game.economy.town_zone_1_mult;
|
t->cache.squared_town_zone_radius[1] = mass * _settings_game.economy.town_zone_1_mult;
|
||||||
|
Reference in New Issue
Block a user