(svn r20639) -Add: random bits to object tiles
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@@ -63,7 +63,8 @@ void BuildObject(ObjectType type, TileIndex tile, CompanyID owner, Town *town)
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assert(o->town != NULL);
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TILE_AREA_LOOP(t, ta) {
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MakeObject(t, type, owner, o->index, WATER_CLASS_INVALID);
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WaterClass wc = (IsWaterTile(t) ? GetWaterClass(t) : WATER_CLASS_INVALID);
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MakeObject(t, type, owner, o->index, wc, Random());
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MarkTileDirtyByTile(t);
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}
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}
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