Viewport: Reduce unnecessary region redraws when scrolling viewports
This commit is contained in:
@@ -28,7 +28,7 @@ public:
|
||||
void CopyFromBuffer(void *video, const void *src, int width, int height) override {};
|
||||
void CopyToBuffer(const void *video, void *dst, int width, int height) override {};
|
||||
void CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch) override {};
|
||||
void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y) override {};
|
||||
void ScrollBuffer(void *video, int left, int top, int width, int height, int scroll_x, int scroll_y) override {};
|
||||
int BufferSize(int width, int height) override { return 0; };
|
||||
void PaletteAnimate(const Palette &palette) override { };
|
||||
Blitter::PaletteAnimation UsePaletteAnimation() override { return Blitter::PALETTE_ANIMATION_NONE; };
|
||||
|
Reference in New Issue
Block a user